Modeling a wheel rim

fahembree
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Modeling a wheel rim

Post by fahembree »

Been contuning to work on this bmw wheel and though I would post an updated image. I starte the first post in the Tech area. It still needs some more fine tuning to get out some kinks, but I learning a lot about working with ts6.6 as most of modeling (90%) was done on model side of ts 761 (which is really ts6.6). :D
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whel-bmw_41B_CTS.jpg
BMW41BTS.jpg
v3rd3
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Re: Modeling a wheel rim

Post by v3rd3 »

Nice work....
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Tommy
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Re: Modeling a wheel rim

Post by Tommy »

I agree. A very nice job.

I see something odd that the surfaces are not smooth enought. The arrows are pointing at it.

I have had the same problem a time ago (if it's a problem ) and couldn't solve it.

Do you have any suggestion?
Attachments
BMW41BTS.jpg
BMW41BTS.jpg
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froo
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Re: Modeling a wheel rim

Post by froo »

very nice fahembree.
Looking forward to seeing this model progress.
Keep up the great work! :bananacheers:
v3rd3
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Re: Modeling a wheel rim

Post by v3rd3 »

What you are describing is possibly a result of non-quad geometry creating rendering artifacts in the area affected. If you go to http://www.guerillacg.com/ they have a series of tutorials on cg basic that help a great deal. Included in one of them, I don't remember which one exactly, is a demonstration of the effects of non-quad geometry and some ideas of how to repair it.
fahembree
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Re: Modeling a wheel rim

Post by fahembree »

I agree. A very nice job.
I see something odd that the surfaces are not smooth enough. The arrows are pointing at it.
I have had the same problem a time ago (if it's a problem ) and couldn't solve it.
Do you have any suggestion?
Yes , this is one area that needs some work. I think I jsut need to add some more edges. Attached is wire view.
Attachments
bmw-wire.jpg
fahembree
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Re: Modeling a wheel rim

Post by fahembree »

Attached is an updated image with the bad areas cleaned up a little. Also attached is image showing how I reworked the area. I could eleminate a few more of the triangles in this area, but this look much better to me. :)
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BMW43L_Wire.jpg
BMW43L.jpg
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Tommy
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Re: Modeling a wheel rim

Post by Tommy »

Very nice job!!!

Thank you for the wire view. I have learned a lot of this wire view.
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Karthogen
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Re: Modeling a wheel rim

Post by Karthogen »

Coming along reay nicely.
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marcel
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Re: Modeling a wheel rim

Post by marcel »

Yes it is better now. Use SDS need to avoid too many edges converging to the same point. Even if there is only quad.
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Breech Block
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Re: Modeling a wheel rim

Post by Breech Block »

Great stuff, I love high poly models like this and seeing how different folk sort their quads out. Keep up the good work.
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LeonRegis
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Re: Modeling a wheel rim

Post by LeonRegis »

Perfect! Great work, I had following you since the Tech Forum! Also I liked how you arranged the edges, vertices, etc... I still don't know this area. :worship:
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