A New Character is Born, Meet LeeRoy
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jeffroig
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A New Character is Born, Meet LeeRoy
This is a new character that I have just finished designing.
Take a look and let me know what you think.
Meet LeeRoy a Country Man with a taiste for Road Kill.
Take a look and let me know what you think.
Meet LeeRoy a Country Man with a taiste for Road Kill.
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Steinie
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Re: A New Character is Born, Meet LeeRoy
He looks like my cousins!
I think his eye balls need to be set back slightly. I'm not so
sure about a cleft chin on a hillbilly. Maybe a little more detail
work on his nose. These are my first impressions.
The back story is...?
I can already tell it will be funny!
I think his eye balls need to be set back slightly. I'm not so
sure about a cleft chin on a hillbilly. Maybe a little more detail
work on his nose. These are my first impressions.
The back story is...?
I can already tell it will be funny!
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Prodigy
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Re: A New Character is Born, Meet LeeRoy
this guys are called Rednecks Right??
People that love wrecked trucks with huge tires, mud, woman and lot of beers
Conclusion, fun people
People that love wrecked trucks with huge tires, mud, woman and lot of beers
Conclusion, fun people
๑۩۞۩๑ prodigy ๑۩۞۩๑
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jeffroig
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Re: A New Character is Born, Meet LeeRoy
Not Rednecks, but country folk, the down the earth people that are very kind and good nature but have a very strong slang to their speech.
I am sure we have met those type of people before, the one that hunt their own food and grow their own veggies and dont have much money but are willing to give you the shirt off their backs. I agree with Steine's comment about the eyes, after looking at it he does have a slight Bubble eye look. I will do the fix this evening.
He will also have a brother Cleotis who is a much fatter and dumb county bumpkin who thinks everything is funny and loves Possum stew and Fried green tomatoes.
I am sure we have met those type of people before, the one that hunt their own food and grow their own veggies and dont have much money but are willing to give you the shirt off their backs. I agree with Steine's comment about the eyes, after looking at it he does have a slight Bubble eye look. I will do the fix this evening.
He will also have a brother Cleotis who is a much fatter and dumb county bumpkin who thinks everything is funny and loves Possum stew and Fried green tomatoes.
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Prodigy
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Re: A New Character is Born, Meet LeeRoy
Dam!!
๑۩۞۩๑ prodigy ๑۩۞۩๑
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jeffroig
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Re: A New Character is Born, Meet LeeRoy
Thats not just a redneck that a toothless wonder, wonder he can even eat.
I have seen that picture before it is quite funny.
Brings a new meaning to the name Billy Bob.
Wait I know who that is after I think about it.
Steine isnt that one of your long lost cousins....LOL
I have seen that picture before it is quite funny.
Brings a new meaning to the name Billy Bob.
Wait I know who that is after I think about it.
Steine isnt that one of your long lost cousins....LOL
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Prodigy
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Re: A New Character is Born, Meet LeeRoy
"Thats not just a redneck that a toothless wonder, wonder he can even eat."
LOL!
LOL!
๑۩۞۩๑ prodigy ๑۩۞۩๑
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jeffroig
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Re: A New Character is Born, Meet LeeRoy
Steinie must be talking about his other side of the family the Kissing Cousins.
Keep is quiet Steinie you dont want everyone to know where you came from...
Keep is quiet Steinie you dont want everyone to know where you came from...
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Mr. 3d
Re: A New Character is Born, Meet LeeRoy
jeffroig....
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jeffroig
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jeffroig
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Re: A New Character is Born, Meet LeeRoy
Its alive, as Dr. Frankenstein would say. Take a look. Color is not right yet and I am working on morphs.<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/8_JI4H5MC7E&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/8_JI4H5MC7E&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/youtube]
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Steinie
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Re: A New Character is Born, Meet LeeRoy
He looks like a "Clem" to me.
What tools have you used so far?
p.s.
My oh my the floors in here are clean. Was 3DHorse in here again
dusting with his knees?

What tools have you used so far?
p.s.
My oh my the floors in here are clean. Was 3DHorse in here again
dusting with his knees?
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jeffroig
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Re: A New Character is Born, Meet LeeRoy
So far I have only used TS to do the main portion of modeling and Argile to provide so features to the face and wrinkles to the shirt.
Next up is more Argile to do the morphs and then some color change to get the desired effect of a more pinkish skin tone and variation between the overalls and shoes. YO YO ROCKY.....LOL
Next up is more Argile to do the morphs and then some color change to get the desired effect of a more pinkish skin tone and variation between the overalls and shoes. YO YO ROCKY.....LOL
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Prodigy
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Re: A New Character is Born, Meet LeeRoy
Very good walkcycle..
I like a lot man, keep the good work
I like a lot man, keep the good work
๑۩۞۩๑ prodigy ๑۩۞۩๑
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jeffroig
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Re: A New Character is Born, Meet LeeRoy
Thank you for the compliment, I can export the walk cycle as BVH if you would like to use.
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marcel
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Re: A New Character is Born, Meet LeeRoy
I like too. I am waiting for next steps...
Design - illustration - Animation
http://www.crea-vision.fr
http://www.crea-vision.fr
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jeffroig
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Re: A New Character is Born, Meet LeeRoy
Ok, we now have some base morphs designed that make LeeRoy Talk.
Here is the lists of Morphs.
R and L eye blink, R and L Brow Up, OpenLips, Mouth Forward, Mouth OOh, Mouth Hmm.
Here is a sample video of the talking.<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/IUb_AngwMV0&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/IUb_AngwMV0&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/youtube]
Here is the lists of Morphs.
R and L eye blink, R and L Brow Up, OpenLips, Mouth Forward, Mouth OOh, Mouth Hmm.
Here is a sample video of the talking.<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/IUb_AngwMV0&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/IUb_AngwMV0&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/youtube]
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jeffroig
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Re: A New Character is Born, Meet LeeRoy
What would LeeRoy eat if there were no road kill.
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- Road-Kill.jpg (8.55 KiB) Viewed 8602 times
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Mr. 3d
Re: A New Character is Born, Meet LeeRoy
What's up with the Flintstone obsession lately...you seem to be having a "gay 'ol time"Steinie wrote: p.s.
My oh my the floors in here are clean. Was 3DHorse in here again
dusting with his knees?![]()
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Mr. 3d
Re: A New Character is Born, Meet LeeRoy
marcel wrote:I like too. I am waiting for next steps...
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Steinie
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Re: A New Character is Born, Meet LeeRoy
I really like the morphed LeeRoy talking. When he blinks and
raises his eyebrows were supportive of the overall feel. The
mouth movements could have been exaggerated more but I did
enjoy his slight twinge in the right upper lip early in the animation.
I am trying to understand the process you use in making LeeRoy.
1) Did you use individual morphed models and keyframed in a timeline?
2) So the head is rapidly replaced with another morphed head?
3) If this is the case are the eyes handled as seperate objects?
4) If the answer is yes, then wouldn't it be possible to morph hair too?
5) Are you keyframing on the Model side or the workSpace side?
6) How hard is it to have the head move around while morphing the head?
6B) Does this require many adjustments by hand?
This LeeRoy example came out great. I'm amazed more people didn't comment.
raises his eyebrows were supportive of the overall feel. The
mouth movements could have been exaggerated more but I did
enjoy his slight twinge in the right upper lip early in the animation.
I am trying to understand the process you use in making LeeRoy.
1) Did you use individual morphed models and keyframed in a timeline?
2) So the head is rapidly replaced with another morphed head?
3) If this is the case are the eyes handled as seperate objects?
4) If the answer is yes, then wouldn't it be possible to morph hair too?
5) Are you keyframing on the Model side or the workSpace side?
6) How hard is it to have the head move around while morphing the head?
6B) Does this require many adjustments by hand?
This LeeRoy example came out great. I'm amazed more people didn't comment.
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jeffroig
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Re: A New Character is Born, Meet LeeRoy
See answers in quotes
1) Did you use individual morphed models and keyframed in a timeline? "YES"
2) So the head is rapidly replaced with another morphed head? "YES"
3) If this is the case are the eyes handled as seperate objects? "YES"
4) If the answer is yes, then wouldn't it be possible to morph hair too? "Doing the animation this way will allow you to animate anything and everything you want"
5) Are you keyframing on the Model side or the workSpace side? "Model side"
6) How hard is it to have the head move around while morphing the head? "pretty easy to be honest, ones you develop a system for how you do it then you just repeat the action over and over"
6B) Does this require many adjustments by hand? "Yes and No, it depends what the action of the character or object is. This character along with his brother and several other objects etc... are all part of an animation that I am putting together for the aniboom contest."
P.S. A previous coworker of mine is an extreem programmer in several languages and has wrote many application for companies in the past and current and he is working on a application for me that will allow you to load the various models into it and then using slider bars to adjust the difference between each model so that the final output is much easier. Dont know how long this will take but I will keep you up to date as there is movement on this.
1) Did you use individual morphed models and keyframed in a timeline? "YES"
2) So the head is rapidly replaced with another morphed head? "YES"
3) If this is the case are the eyes handled as seperate objects? "YES"
4) If the answer is yes, then wouldn't it be possible to morph hair too? "Doing the animation this way will allow you to animate anything and everything you want"
5) Are you keyframing on the Model side or the workSpace side? "Model side"
6) How hard is it to have the head move around while morphing the head? "pretty easy to be honest, ones you develop a system for how you do it then you just repeat the action over and over"
6B) Does this require many adjustments by hand? "Yes and No, it depends what the action of the character or object is. This character along with his brother and several other objects etc... are all part of an animation that I am putting together for the aniboom contest."
P.S. A previous coworker of mine is an extreem programmer in several languages and has wrote many application for companies in the past and current and he is working on a application for me that will allow you to load the various models into it and then using slider bars to adjust the difference between each model so that the final output is much easier. Dont know how long this will take but I will keep you up to date as there is movement on this.
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![unc-rednecks[1].jpg (46.13 KiB) Viewed 8207 times unc-rednecks[1].jpg](download/file4c7c.jpg)
