Import and Export functionality is important in a 3d application since oftentimes,
you will be have multiple 3d applications in your workflow.
Each application has its own native format for models, materials, and scenes.
For example, trueSpace saves models in the RsObj format, whereas 3dsMax
saves models in the .Max format. In order to get your model from trueSpace into
3dsMax, you need to export your model from trueSpace, using a format that 3dsMax
understands (i.e. a format which 3dsMax can Import). This applies in the other
direction as well: in order to get a 3dsMax model into trueSpace, you must export
your model from 3dsMax, using a format which trueSpace can Import.
There are a multitude of 3d formats out there. Two of the most popular are Collada and OBJ.
OBJ format has been around for quite a long time, but don't let the age fool you. You
can get a lot done with the OBJ format. Collada, on the other hand, is fairly new to the
scene, with more power and flexibility than the OBJ format. Almost all 3d applications
can import and export the OBJ and Collada formats.
ChMar has recently released an FBX importer/exporter, which includes support for OBJ and Collada.
It is available on these forums. I will be releasing a very thorough OBJ importer/exporter shortly.
One of the benefits of exporting your models in OBJ or Collada format is, you can market your
creations for sharing or purchase at 3d market websites, like TurboSquid. So that's another
reason for import and export plugins.
I hope this explains import and export capabilities!
Please feel free to ask questions!
Froo / Jason

