Creating Moviestorm Animations

rampa
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Joined: 26 Jun 2013, 22:05
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Creating Moviestorm Animations

Post by rampa »

Oops! My phone seems to have double posted!


I'm using Clintonman's FBX import to get a rigged/weighted model into TS (7.6.1 beta 8 with patch, stand alone). The model originated from a CAL3D source which I converted with Misfit Model to Milkshape. From Milkshape I exported an FBX which I then imported into TS. I am fascinated with the IK tools, and find them really intuitive (comparable to Autodesk Human IK), but I have twist bones in my characters arms that originate at the same shoulder joint as the arm bones.

I need to maintain the weighting to these twist bones that is in my model. Is there a way to link these twist bones to the arm bones so they rotate as a single unit with the arm bones when I use IK?

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