We have full audio and voice working fine !

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3dvisuals dude
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We have full audio and voice working fine !

Post by 3dvisuals dude »

For those of you who weren't in shared space with us lately and may not know this yet....

we have full working audio in trueServe and truePlay, sounds, triggered sounds, and voice chat... the beliefs that this was not working in the last versions of truePlay and trueServe were fortunately not correct... it all works just fine! :mrgreen:
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froo
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Re: We have full audio and voice working fine !

Post by froo »

Excellent Mark. That's good to know!
I know there were issues with the 3D audio; that was always very confusing.
Glad the audio works then. That may make things easier in the ports.
stan
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Re: We have full audio and voice working fine !

Post by stan »

there is no voice chat
froo
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Re: We have full audio and voice working fine !

Post by froo »

ok.
We could use Skype or some other voice chat app for voice comm then.
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3dvisuals dude
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Re: We have full audio and voice working fine !

Post by 3dvisuals dude »

stan wrote:there is no voice chat
???

Yesterday we were speaking on microphone and heard each other Stan
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Re: We have full audio and voice working fine !

Post by LeonRegis »

Great! I'll just listen since I don't speak english very well.
We can use Skype too if have a lot of troubles in it.
So it's working or not?

I'm there alone, putting my grenade at the bookcase...

Cya
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3dvisuals dude
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Re: We have full audio and voice working fine !

Post by 3dvisuals dude »

well, i spoke on my microphone yesterday and people could hear me, so yeah, i guess it works : ) maybe there are issues or glitches, i dunno, time will tell. Also we were all hearing the scripted triggered sound effects at Jason's Haunted House scene just fine yesterday! : )
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Re: We have full audio and voice working fine !

Post by froo »

yeah, sounds effects work just fine.
I did not hear your mike yesterday Mark; it may
be a setting on the 'client' side. I can't remember.
But Leon did hear you, so that's a good thing. :D
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3dvisuals dude
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Re: We have full audio and voice working fine !

Post by 3dvisuals dude »

froo wrote:yeah, sounds effects work just fine.
I did not hear your mike yesterday Mark; it may
be a setting on the 'client' side. I can't remember.
But Leon did hear you, so that's a good thing. :D
Paul heard my voice too, maybe a Vista thing versus XP ?

I am on XP
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Re: We have full audio and voice working fine !

Post by LeonRegis »

I'm running XP too. Strange..
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Re: We have full audio and voice working fine !

Post by froo »

I am running XP as well. I will have to check my sound configuration.
Good to know that voice is working at least. :)
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Re: We have full audio and voice working fine !

Post by clintonman »

That is good news. Maybe Caligari stuck voice back in at the last minute.
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3dvisuals dude
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Re: We have full audio and voice working fine !

Post by 3dvisuals dude »

yeah, I dunno....

all i know is when i used my headset mic some folks could hear it fine, otyhers no, may have simply been their audio set on mute or their system configs, dunno, lol.

also when we went through Froo's Haunted Mansion in FPN and triggered the many soundclips they were audible to everyone I think, I heard others trigger them and triggered them myself, no problemas : )
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Re: We have full audio and voice working fine !

Post by noko »

The chat window toolbar use to have extra icon tools for sound, so we don't need those tools (don't remember what they all did)? Can we get the full toolbar back?
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Re: We have full audio and voice working fine !

Post by 3dvisuals dude »

noko wrote:The chat window toolbar use to have extra icon tools for sound, so we don't need those tools (don't remember what they all did)? Can we get the full toolbar back?
The audio toolset that was present in Beta didn't make the final cut, no. Unfortunately that and the final tweaks to the new avatar system didn't wind up on our plate in the end. Nevertheless, audio is workable as it is, we will need to determine, isolate, and adress the specific hindrances left in it which so far appear to by systematic on the clientside rather than inherent to trueServe, but for many it works fine as is, we just need to pull together and make that "many" "all of us." Where there is a will there is always a way, so I'm confident we will slay that beast soon together. :D
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