how to extract edge loops from existing model

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Schultze
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how to extract edge loops from existing model

Post by Schultze »

Is there a way to extract / convert an edge loop into a stand-alone curve / polyline.
I did not see anything in the manual and I was not able to find an icon for it.
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Steinie
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Re: how to extract edge loops from existing model

Post by Steinie »

This is one way to do it if I understand your question
correctly.
Instructions are for the workSpace side:
1) Add "Edge Loop" to your object
2) Select "Invert Selection"
3) Select "Delete Selected Elements"
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Tiles
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Re: how to extract edge loops from existing model

Post by Tiles »

For Modeler there is also a plugin called EdgetoPath available. The first plugin in the list :)

http://www.digivision.com.tw/truespace/ ... index2.htm
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Schultze
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Re: how to extract edge loops from existing model

Post by Schultze »

Thought about deleting the part of the geometry except the wanted loop.
But than it seemed to be too tedious to select all the geometry I didn't want ... well,
live can be so easy sometimes, just invert the selection ... guess that gray mass, which
is responsible to do the thinking, was in standby mode :)
I've downloaded the recommended script, haven't tried it yet.

Thanks a lot
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Re: how to extract edge loops from existing model

Post by weedhunter »

i was try to figure edge extruding. but could never figure it out.
so i just edge loop a fillin hole. make it a face the extrude than delte that face.


AutoDesk Maya you can extrude any thing even a vertex.
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Re: how to extract edge loops from existing model

Post by Benji »

AutoDesk Maya you can extrude any thing even a vertex.
That's a very nice feature. :geek:
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Re: how to extract edge loops from existing model

Post by weedhunter »

well you get what you pay for.
soo pay a couple 1000s for a 3d software. to do almost anything in it. :ugeek:

but i get maya for free :bananatyping:

my school buys it ever time a new one comes out. school discount cut the price down alot.
since i have a mac. my teacher gives me free software. :bananacool2:
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Re: how to extract edge loops from existing model

Post by DanX »

You can extrude a vertex in Hexagon as well.


For extracting an edge loop in TrueSpace you could try selecting your edge loop and then press Control C and then Control V on your key board and then move it away with the 3d widget then sweep or extrude the line. If you have a Mac you would use the equivalent keys. Hope it works!
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Re: how to extract edge loops from existing model

Post by weedhunter »

tS is not on Mac compatiable...... yet.
AutoDesk Maya is. mac have a control botton on it too.


im hope i can get tS to work on Mac. im learning C than going onto Objective-C.
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Re: how to extract edge loops from existing model

Post by LeonRegis »

weedhunter wrote:tS is not on Mac compatiable...... yet.
I think that could never be, Caligari stopped the development and I'm not sure if you can create a plugin that makes it compatible (Plugins aren't that powerful). :(
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Re: how to extract edge loops from existing model

Post by weedhunter »

you dont create a pluging you have to reprogram it to work with mac.
the sdk that is for 7.6.1 i can use to make it work with mac. but first i have to finish learning C after c i get into Objective-C and learn Cocoa so than it will be easyer to make it work with mac.
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Re: how to extract edge loops from existing model

Post by LeonRegis »

To reprogram you need to have the program itself in the SDK Caligari didn't release all the program so you can't change totally the program and because of that this has no future, if we could upgrade it for new platforms tS would live much more.
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Re: how to extract edge loops from existing model

Post by weedhunter »

well i msure ther is some one in the world that has the full SDK for the program. even tho it is illegal but what isnt in this world... i do things tha are illegal but i do it respectfully..

torrents are illgal
weed is illgal
hacking is illgal
making a Hackingtosh is sor da illegal.
jailbreaking hardware is also sor da illegal.

but mostly everybody does em and goes against the rule.

rule are ment to be broking . if everybody would folow every rule than mind as well call you self a salve.
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Re: how to extract edge loops from existing model

Post by weedhunter »

well fellowing the rule just until you get you want than . i ques that will work too.

ya i am missed up hehehee :bananasad:
My future project is to have tS work on Mac!!
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LeonRegis
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Re: how to extract edge loops from existing model

Post by LeonRegis »

I'm not saying that is illegal but that is impossible, just if you robber it from some microsoft computer that has the codes and not the sdk... I'm not sure, so if you can would be really cool! :worship:
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Re: how to extract edge loops from existing model

Post by weedhunter »

i have connections to do anyhing i want with software.
but here chekc out this.

http://www.linux.org/apps/AppId_4305.html

it look like some one already had a try to get to change up tS. or aleast tried to duplicate it to work with linux.
did ya Mac OS is a Unix so this software will work on it. i going to see if i can contact the develpoers for the mg^2 modeling software source code so i can take a look of how they made this software.
My future project is to have tS work on Mac!!
Learning C and Cocoa rite now!!
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LeonRegis
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Re: how to extract edge loops from existing model

Post by LeonRegis »

:geek:
In this case, be careful this isn't the same as download torrents and hacking. :!:
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Re: how to extract edge loops from existing model

Post by weedhunter »

weedhunter wrote:
http://www.linux.org/apps/AppId_4305.html

it look like some one already had a try to get to change up tS. or aleast tried to duplicate it to work with linux.
did ya Mac OS is a Unix so this software will work on it. i going to see if i can contact the develpoers for the mg^2 modeling software source code so i can take a look of how they made this software.
that is actally a SDK of what thier program is. they have everything in it to build it. so i can us tthese to help me out with make tS work with Mac.
^^^^^^^^^^^^^^^
ill have to study the code that they have and learn what there "Functions" do and how they were writen.what does what. figure out the if statment and program loops. lot of work to figure out someone else code.


oh ya this is perfectly legal they are under the GPL lincense and they have a readme that say "you may use any of this code for any other program you are working oN" something like that. :bananamad:

taht is good news
My future project is to have tS work on Mac!!
Learning C and Cocoa rite now!!