motionStudio skeleton placements ?

leevviiJ
Petty Officer First Class
Posts: 52
Joined: 05 Sep 2009, 05:11

motionStudio skeleton placements ?

Post by leevviiJ »

Hello all, I have been using MoStud [with TS7.61] to animate some characters for a music vid "experiment", it works excellent .......but!

Can a MoStud skeleton/model/skin be placed anywhere else in a scene but where it was created?

Reason i ask this is that i have 3 characters i built from the same base model/skin [guitarist, bassist and drummer]. I just re-textured them as required, then attached their respective instruments to the skeletons [except the drummer, as i dont wont the drum kit to follow the skele moves].

I can import each one into a scene [separately or all together], and they all appear at 0,0,0 on the ground grid. They can be moved around the scene when editing the scene [ie- to place them on their part of the stage] . But when i try to animate them, they all return to their original position on which they were made. I have tried setting keyframes for all the "new" positioning, but when animated they just return to the 0,0,0 position.

Any hints or tips on this? I know i can composite them individually, but its a big PITA and so time consuming. Is there an alternative to compositing?

thanks.
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Tiles
Master Chief Petty Officer
Posts: 401
Joined: 27 May 2009, 08:34

Re: motionStudio skeleton placements ?

Post by Tiles »

Of course it can. Would make Mostu obsolete when not. I think this was connected to an options setting when i remember right. Try to untick Options / Autodrilldown select and Autotransform joints
Free Gamegraphics, Freeware Games http://reinerstilesets.de
leevviiJ
Petty Officer First Class
Posts: 52
Joined: 05 Sep 2009, 05:11

Re: motionStudio skeleton placements ?

Post by leevviiJ »

thank you tiles, and also DesignDevil, who made a great vid tutorial on the problem of moving objects in MoStud, im trying it out now, will keep you posted, Thanx again, you guys are freakin genius's!!

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