I created another FPN Camera Keyframer based on the script of the same name found in the tS761 Update objects library.
Here's what's different:
It captures the keys to memory and then writes them to the timeline after the capture is complete.
It captures while the scene animation is playing instead of using a timer to control the time.
It captures motion and FOV animation.
It has a button for clearing out all the keyframes.
Behind the scenes it uses a pair of custom Watchdog scripts that look for changes in the matrix and the camera FOV.
It does not have a panel that automatically opens.
http://www.clintons3d.com/plugins/trues ... index.html"
FPN Camera Keyframer
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clintonman
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FPN Camera Keyframer
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Draise
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Re: FPN Camera Keyframer
Very good upgrade! Does this work only with First Person Navigation cameras, or any camera with any navigation type (like rotate globally)??
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clintonman
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Re: FPN Camera Keyframer
Actually, it's a camera with scripting bolted onto it. It could be made into a regular camera be removing the FPN navigation commands from the button. I think I can add that in as an option. I'll let you know what I find.Draise wrote:Very good upgrade! Does this work only with First Person Navigation cameras, or any camera with any navigation type (like rotate globally)??
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clintonman
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Re: FPN Camera Keyframer
It was an easy change and it's now called the "Camera Keyframer". There are 2 new options: A check box for using FPN mode and another check box to enable switching the 3D view to the camera.
