Has anyone got a fix for this?
I had 7.6 running fine on my machine, but today when I went to open it, it said "truspace had unhandled exception and has to close". I'm not sure what happened to it. Anyone else know?
Thanks.
~Brad
unhandled exception crash
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Rotcorp
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unhandled exception crash
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spacekdet
- Captain
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Re: unhandled exception crash
Hold Control Key while clicking the tS icon to start the program.
Click 'Use default configuration'.
Does it start that way?
You may have a funky scene trying to auto-load.
Click 'Use default configuration'.
Does it start that way?
You may have a funky scene trying to auto-load.
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froo
- Captain
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- Joined: 22 May 2009, 12:13
Re: unhandled exception crash
Hi Rotcorp. That's a generic catch-all, for errors which are not handled specifically by truespace.
What were the steps you were performing, the last time trueSpace was working correctly?
Chances are, the scene/object you were working on has become corrupted.
I ran into that problem repeatedly when creating the OBJ package. The solution in that
case was to allow unlimited length for each line in the obj file. For example, Steinie exported
several objects from one app. Each face line had well over 200 characters. So I switched from
using a char array : char face[150] to a char vector<>, which can be permitted to grow as large as necessary.
I would suggest this: make a copy of your default.ctx file: default_bkup.ctx, then delete the default.ctx file.
You should then be able to restart trueSpace successfully, and try reloading your scene/object to see
if there are any problems with it. You may see artifacts.
Hope that helps,
Froo
EDIT:
I'm not saying, that is the cause of your crash. It's just an example of how you could get that message, and the crash.
There are errors which occur, that throw an exception, that are not specifically handled. They are handled as a 'general case' type of error.
What were the steps you were performing, the last time trueSpace was working correctly?
Chances are, the scene/object you were working on has become corrupted.
I ran into that problem repeatedly when creating the OBJ package. The solution in that
case was to allow unlimited length for each line in the obj file. For example, Steinie exported
several objects from one app. Each face line had well over 200 characters. So I switched from
using a char array : char face[150] to a char vector<>, which can be permitted to grow as large as necessary.
I would suggest this: make a copy of your default.ctx file: default_bkup.ctx, then delete the default.ctx file.
You should then be able to restart trueSpace successfully, and try reloading your scene/object to see
if there are any problems with it. You may see artifacts.
Hope that helps,
Froo
EDIT:
I'm not saying, that is the cause of your crash. It's just an example of how you could get that message, and the crash.
There are errors which occur, that throw an exception, that are not specifically handled. They are handled as a 'general case' type of error.
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Rotcorp
- Petty Officer First Class
- Posts: 67
- Joined: 22 May 2009, 02:14
Re: unhandled exception crash
Thanks very much, folks. I'll give those things a try and see what happens.
~Brad
~Brad
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Rotcorp
- Petty Officer First Class
- Posts: 67
- Joined: 22 May 2009, 02:14
Re: unhandled exception crash
Hi, folks. Sorry it took so long to get back to you abou this. Unfortunately, neither solution worked for me. I also tried selecting a scene with explorer (I tried a scene from both 7.6 and 6.6) and chose 7.6 as the program to open with. I got the same error message in all cases. Any other suggestions?
Thanks.
~Brad
Thanks.
~Brad
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clintonman
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Re: unhandled exception crash
Try making a backup copy of your truespace folder, uninstall truespace and remove the original truespace folder(not the copy) if it still exists. Reinstall truespace.
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Rotcorp
- Petty Officer First Class
- Posts: 67
- Joined: 22 May 2009, 02:14
Re: unhandled exception crash
I know I posted this quite a while ago but interestingly enough, it solved itself. I did a disk check on my system and suddenly it worked again. Go figure.
Thanks for the suggestions folks. Didn't see this particular solution coming.
Thanks for the suggestions folks. Didn't see this particular solution coming.
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marcel
- Captain
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Re: unhandled exception crash
Serious crash can cause some damage on disk. A " chkdsk c:/f " can resolve some problem. It seem it was that kind of problem with your computer.
Design - illustration - Animation
http://www.crea-vision.fr
http://www.crea-vision.fr
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Rotcorp
- Petty Officer First Class
- Posts: 67
- Joined: 22 May 2009, 02:14
Re: unhandled exception crash
Yes. After all the abuse I put my poor computer through doing "Aksturmp 2", I'm quite surprised anything works on it (hehe). Probably happened one of those times I was running multiple apps like TS and Premiere and photoshop. I crashed a few times doing that sort of thing.
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Shell1850
- Chief Petty Officer
- Posts: 135
- Joined: 21 May 2009, 21:44
Re: unhandled exception crash
Check the Temperature. My computer crashed last friday because of the heat. Now I have a fan keeping it cool.
Always look at your cpu fan. I make good money to clean the fan are repair the operating system
I would check the memory. You can download Memtest86.
Always look at your cpu fan. I make good money to clean the fan are repair the operating system
I would check the memory. You can download Memtest86.
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v3rd3
- Lieutenant Commander
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- Joined: 21 May 2009, 20:04
Re: unhandled exception crash
A nice free piece of software for monitoring your hardware (temp et al) is PC Wizard 2010 ... you can get it here ... http://download.cnet.com/PC-Wizard-2010 ... 93737.html
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Meki
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Re: unhandled exception crash
Thanks marcel for your chkdsk solution it helped me get out of a similar problem with TS not loading. After checking the disc and reinstalling for the umteenth time it work. I was also having problems with Directx model viewer Ultimate unrap 3d and texture maker. It seemed to fix the problem with all but texture maker is still not loading. O well 3 out or 4 isn't bad. =). I was starting to think it would never get fixed and that it was down to the new hardware I bought. At least it didn't result in a new expensive rebuild after I was forced to update after hardware failed. 
