Thanks seppgirty. Doin' it ole style; key framing by hand. Mocap is great but it is just too ... too perfect/easy. I won't learn as deeply (I'm speaking as an artist).
It's the future though. Soon we'll be cheering and voting on virtual actors at the Oscars and 'creating' films simply by thinking them out; bada bing... instant movie. Heck, did you all know they have a machine like a 3D printer; but it creates... food!? So, I can have instant popcorn, watching my instant virtual 3D movie I created a few minutes ago, and when it all ends I get up in front of my virtual adoring fans at the virtual premiere of my movie as the director and take questions, signing virtual autographs.
How 'virtually' beautiful. we'll get everything we want when we want and... it's all imaginary. But we'll feel great. (change 'virtual/instant' to 'fake' and ya get the idea)
And then one day I turn to my instant friend and ask, "Maaan... you remember when we used to do it by hand? When we could smell the oil paint; touch the bolt... write on paper?"
In a slight robotic voice my 3D drinking buddy will reply, "No d-ude. Tell me all about it". As I turn to reply, happy that someone cares to hear what I have to say, I see no one there, just an empty circular room; my Holo-room. Or is it Hollow-room? Content, but all imaginary.
lol
See what happens Sepp when an artist's mind gets to travellin'?
Hey Draise, thanks for the comments. Neither of the last two are finished. Yeah, the beginning looks pretty ok. I'm trying for a few things right now. Testing things out for creating my complete, most efficient rig, warm up for a short I'm working on, and most efficient animating process.
I'm studying parkour moves to improve my vision of the movements. Its amazing to see how many minute unnoticed actions we perform in between the main actions. Awesome to watch these bodies move in general.
Thanks for the code! Will try it next round.
Very true abt tucking in the knees/legs. I used footage of a back flip but on the ground not from a height. What's funny is when you see the actual flip it looks 'wrong'. But it can't be cuz, well that was reality so, lol. It is what it is.
Actually (though I have to study it more), stretching of body parts when trying for a realistic representation of the action seems to be happening in real life not only in cartoons (I stretched parts at the beginning of the flip which I think added to the nice flow at that point).
Glad you understand. This place is like a comfy friends house... who loves 3D. Fond memories here, appreciation, respect. Would love to see the folks here try their hand at animating. It's work but boy does it help the imagination. Hey, maybe it could be one of the challenges: everyone gets the same simple rig and they well, animate something.