Models

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Steve
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Models

Post by Steve »

Going to post all models being made here

For now, just so we can test things, we make one thing of each before working on extras and variants and so on. First up, the "Hawk"

Included front view, gear down and a wireframe view, this is a low poly model at around 4000 vertices. Comments always welcome
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Steve
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Re: Models

Post by Steve »

Next model, or the series of models it will become is from the scene that can be found in the concept thread, the big guns. Watermark and such for final piece. Around 1000 vertices
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Re: Models

Post by Mad Mouse »

Looks great! all it needs now is some stunning textures :D ;)
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Re: Models

Post by Steve »

Two youtube videos of two environments after a fairly long hiatus, don't worry, more is on it's way, both are models from schattendorn's concept art

Poor video quality because it's a realtime truespace 6.6 camtasia record.

First scene has a polycount of 18000
Second scene has a polycount of around 5000

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/izHZrM95vDg&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/izHZrM95vDg&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/youtube]

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/1Fwjt_KxUgk&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/1Fwjt_KxUgk&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/youtube]

More to come soon
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Re: Models

Post by LeonRegis »

WOW, amazing Weevil!!! I think the project was dead, but now I see that is stronger than ever!
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Re: Models

Post by Steve »

Thanks a lot Leon, as promised, here is that "more". Featuring the Hawk again

Conceptor: again, was Schattendorn
Modeller: Me
Texturer and model "cleaner-upper": The magic of Madmouse, while not all models after this will feature his work, it's still a fantastic bar to raise for the quality of work you should be expecting with this project, and he's done much more work than he realises with the project so give him some bananas.
Polycount 4000 with 0 Ngons thanks to Madmouse again

This also gives you a good look at four different logos and styles and paint schemes that will be very prominent throughout the project, "red, blue, green and yellow"

Logos are designed by schattendorn except for the shark mouth, which was created by Madmouse, Blue logo was a mix of both their inputs

Image dump ahoy
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yellowfront.jpg
greenfront.jpg
bluefront.jpg
Last edited by Steve on 04 Oct 2009, 23:40, edited 1 time in total.
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Re: Models

Post by Steve »

3 images per post apparently...
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redunderside.jpg
redfront.jpg
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tahnoak
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Re: Models

Post by tahnoak »

Your models and texturing continue to amaze me. Well done!
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Re: Models

Post by Mad Mouse »

As Weevil has said in his post I was responsible for the textures and the reworking of the original mesh for the Hawk model,
so I'd thought I'd post a few of my test renders for you to see.
This is a great project and I regret that I can't be more involved than I am with its development.

ATB

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RED-jpg.jpg
GREEN-jpg.jpg
BLUE-jpg.jpg
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Re: Models

Post by Mad Mouse »

....and the rest. :bananathumb:
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SIDES-jpg.jpg
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Re: Models

Post by splinters »

Sweeeeeeeeet!
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Re: Models

Post by Steve »

splinters wrote:Sweeeeeeeeet!
Best reaction we've had so far

So did a bit of a marathon, made in around 6-7 hours with so many teaks I see "file > save as..." every time I close my eyes

These guns are broken down wrecks, extremely big and old. Hope they're at the same quality of the hawk
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gun 2.jpg
gun.jpg
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Re: Models

Post by LeonRegis »

Best reaction we've had so far
Scrumptious, pretty, wonderful, amazing, nicely done, lovely, fine!

And now? :lol:
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Re: Models

Post by Mad Mouse »

See... you didn't need me after all ;) textures look good. if a little shiny.
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Re: Models

Post by Steve »

Mad Mouse wrote:See... you didn't need me after all ;) textures look good. if a little shiny.
Fix'd, we did need you, I doubt the map's very...user friendly, and I don't really enjoy texturing
leonregis wrote:
Best reaction we've had so far
Scrumptious, pretty, wonderful, amazing, nicely done, lovely, fine!

And now? :lol:
Maybe the nicest response we've had so far

So here's a view from the other side with less "Supershiney!"
EDIT: Forgot the picture, nice one
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gun3.jpg
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Re: Models

Post by Steve »

Another one down
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factory 1.jpg
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Re: Models

Post by Mad Mouse »

Yep... looking good to me.
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Re: Models

Post by Breech Block »

Steve's models amd MM's texturing, wow what a stunning combination. Great work guys. :bananacool2:
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Re: Models

Post by Steve »

just to make you guys aware I haven't forgotten, just doing a bit of a juggling act at the moment. I'll update again soon

EDIT: Here's that update

Thanks to Madmouse for UVmapping those islands for me, a real big help
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Re: Models

Post by Mad Mouse »

Hey that looks really good. Nice texture work. Just a couple of crits.. maybe the scale of the rock is a little large and a little smooth, does this have a bump map yet?
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Re: Models

Post by Steve »

Hmm, I'll have a look into that, I might have to reverse the specular map to show you the bumps. The scale...yeah is a bit big, I'll need to look into that
Thanks steve
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Re: Models

Post by Steve »

Here's the island without the colour map, just so the displacement is a bit clearer...maybe i need to add a bit more random displacement to it
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Re: Models

Post by Steve »

Bosh! 5 down, hyper-billion more to go
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Re: Models

Post by marcel »

this project become interesting. I like the idea to do that with a team. the project seem to be inspired by comic book. I think about Moebius, a french illustrator witch have a wonderfull world. I imagine also a touch of Enki bilal and Flash gordon by Alex Raymond.
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Re: Models

Post by LeonRegis »

Ow it seems really good and I bet that the poly count is low, which makes it better for animating, right?
Yeah, this WIP shows exactly the power of a good team! And when I start my great WIPs in a near future I hope have a superb team like that!!! This is the prove and experience... :worship:

Keep the good work!
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Re: Models

Post by Steve »

Thanks a lot guys, the Enki bilal is certainly an interesting one. Let's hope we can keep on suprising you in the future eh?

http://www.youtube.com/watch?v=OnoJecu9e7c"
I must admit in hindsight I hope to draw a lot more future inspiration from that, it's a fantastic looking film
leonregis wrote:Ow it seems really good and I bet that the poly count is low, which makes it better for animating, right?
Yeah, this WIP shows exactly the power of a good team! And when I start my great WIPs in a near future I hope have a superb team like that!!! This is the prove and experience... :worship:

Keep the good work!
We've only just started Leon, let's HOPE it all stays that way, good luck with your WIPs
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Re: Models

Post by Steve »

And some more
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antenna 2.jpg
island 2 2.jpg
island 2.jpg
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Re: Models

Post by tahnoak »

weevil wrote:
Mad Mouse wrote:See... you didn't need me after all ;) textures look good. if a little shiny.
Fix'd, we did need you, I doubt the map's very...user friendly, and I don't really enjoy texturing
leonregis wrote:
Best reaction we've had so far
Scrumptious, pretty, wonderful, amazing, nicely done, lovely, fine!

And now? :lol:
Maybe the nicest response we've had so far

So here's a view from the other side with less "Supershiney!"
EDIT: Forgot the picture, nice one

That's funny that you don't like texturing...I can do without modeling and much prefer to texture and to do the lighting
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Re: Models

Post by Steve »

tahnoak wrote: That's funny that you don't like texturing...I can do without modeling and much prefer to texture and to do the lighting
Maybe there's a chance you could join this group of "merry men" if you wish, at the moment I'm getting into the swing of things now, once we boot out this environment, and the first capital ship...at least once all those three pieces have been properly compiled and what this project actually is becomes clear and a proper informed decision could be made

Interested in giving it a swing?
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Re: Models

Post by LeonRegis »

What do you need? 8-)
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Re: Models

Post by Steve »

Done the cockpit, now we need a few textures...
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cockpit1.jpg
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Re: Models

Post by LeonRegis »

Good job man! ;)
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Re: Models

Post by Finis »

How about a wire-frame?
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Re: Models

Post by Steve »

As requested
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Re: Models

Post by Finis »

Thank you sir. There are many separate objects, like the buttons and knobs, right? I was curious about the complexity of the mesh and if it was mostly one big mesh (but not one big mess) or several. I see that much of the really good work has simpler meshes than I would expect.
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Re: Models

Post by Breech Block »

Great job, can't wait to see that all textured up. :bananacool2:
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Re: Models

Post by Steve »

Well i've sunk 2 inches into my chair...my eyeballs itch and I've legally been declared dead but I've got this UVmap done

Can I get a hallelujah
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Re: Models

Post by LeonRegis »

HALLELUJAH! I felt it recently too..
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Re: Models

Post by slicer4ever »

wow, this is an amazing project, the models are breath taking, amazing job, i hope to be as good as you one day
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Re: Models

Post by Steve »

Oh boy, blowing dust off of this project is something of a novelty isn't it? Sorry about the late reply, it's flattering to hear these things =)
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Re: Models

Post by Buzz »

Sorry to say that I never read this thread. There are some cool looking models and texturing here.
Steve, now that the dust is blown away, are you still working on this project?
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Re: Models

Post by Steve »

Absolutely. This project was made for, by the end five of us to achieve grades. We donated a poster to the Games design department of Staffordshire University (Which is where myself, and our coder Peter are studying in a weeks time), I highly doubt that they would let us let the project die nor would we want to.

So far we have a crude level creator (which we ourselves need to use to generate the levels) and basic flight controls sorted out. Sadly no screenshots nor collision as of yet.

We would be happy to organise these threads better and make the project development totally transparent if anyone wishes

ATB
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(Sorry madmouse, I seemed to have nicked that ending line from you!)
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Re: Models

Post by Tommy »

I would say; a really good work with the cock-pit. I'm looking forward to se the result.
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Re: Models

Post by Steve »

Thanks Tommy, at the moment I try to (Re) UVmap it
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Re: Models

Post by Breech Block »

Been waiting a long while to see this baby in action - glad the project is still forging ahead. Keep up the good work. :bananacool2:
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Re: Models

Post by Draise »

Wow, this stuff is great! Love the textures, and the concept the planes have. Gorgeous. Did they get used for anything in the end?

Could I use them and animate something? Please please! They are so great!

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