BUG resolved (model side)

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marcel
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BUG resolved (model side)

Post by marcel »

You know TS is not a perfect software because it have a lot of bug. Most of them can be resolved when you know a trick like this (model side only):
- If you have a problem when you try to edit an object (TS crash), try to export the object with luuv (.obj) then import the new object and put it instead of the bad TS object in the scene. Edit mode could work now. I think because there is a bad thing saved with the TS object.
- if TS crash when you change the material of an object (wireframe), most of the time it is when TS do a render of the object. to avoid this problem use solid mode before apply a new texture. with solid mode TS don't use Lightwork to show the new material on the screen.
- if TS crash when you change the view on a windows (ex: when you create a cam then open a windows), be sure you are on wireframe mode before you selected the cam icon of the windows to change the view.
-The best way to clean a bad TS scene (most of the time it is a problem with both side together) is to save each object (model, light, cam,...) as .cob then close TS, open TS, bridge off, open a new scene and load all the object to create a new scene without problem and keep brigde off.
- if you work on model side but you need a tool from workspace (displacement, hair,..) create a temporary scene, put bridge on and do what you need on the workspace. then on model side save the result as a .cob object. Turn bridge off and open your scene to add the new object.
- a .scn file can be ten time smaller than the same created with both side and with less problem. Be carefull about that and you can to continue to work with the model side with less RAM allowed for the workspace and more RAM for you.
We have different problem because most are from video driver and directX. also if we have other problem with a solution, you can post the solution here:
Design - illustration - Animation
http://www.crea-vision.fr
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Re: BUG resolved (model side)

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Clinton Reese

http://clintons3d.com
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marcel
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Re: BUG resolved (model side)

Post by marcel »

Thank. Good idea. This link:
http://www.clintons3d.com/w/index.php?title=Main_Page
could be on the web link page of the forum ...if a day this page is really updated. :?
Design - illustration - Animation
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clintonman
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Re: BUG resolved (model side)

Post by clintonman »

marcel wrote: ...if a day this page is really updated. :?
I know what you mean. I guess there aren't too many people around to contribute to it, but I'll continue to add to it when I can.
Clinton Reese

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marcel
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Re: BUG resolved (model side)

Post by marcel »

Not sure if you understand: the page i would like to be updated is:
http://united3dartists.com/index.ph ... &Itemid=48
to add links as your and many other ;)
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clintonman
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Re: BUG resolved (model side)

Post by clintonman »

marcel wrote:Not sure if you understand: the page i would like to be updated is:
http://united3dartists.com/index.ph ... &Itemid=48
to add links as your and many other ;)
Aha, I understand now.
Clinton Reese

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marcel
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Re: BUG resolved (model side)

Post by marcel »

I am never sure of what i write in english. In any case, your reaction was pretty cool if it was your page that I criticized. because it made no sense to make this critic after you add my infos on your page. :D
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Steinie
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Re: BUG resolved (model side)

Post by Steinie »

Don't worry Marcel, the link page is my Winter project. Approving new members or blocking spammers
was taking up my time. Prodigy improved the process this week for me. The trueSpace Wiki will be in the links
for sure.
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marcel
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Re: BUG resolved (model side)

Post by marcel »

Thank steinie. it will be nice to have a place to gather all this information before it goes missing.
Design - illustration - Animation
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