[TS6.6 SDK] Store plugin informations in the scene file

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DesignDevil
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[TS6.6 SDK] Store plugin informations in the scene file

Post by DesignDevil »

Hi together.

Example: MotionStudio stores all informations about the skeleton, weight painting etc. in the scene file (or object file) together with the animation data etc.

Can anybody tell me how they have done this? In other words - how can i save informations from my plugin in the actual scene or object file? Oh, and also how can i reload these informations if the scene is loaded.

thanks in advice.
I still use TrueSpace 6.6
Link: My Youtube Channel
Link: www.DesignDevil.de - Plugins, Tutorials and more about TrueSpace 6.6
stan
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Re: [TS6.6 SDK] Store plugin informations in the scene file

Post by stan »

DD, here is an old article with custom objects saving data in scene
hope it helps.
'custom objects for persistency'
http://web.archive.org/web/200103030920 ... ticles.htm
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DesignDevil
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Re: [TS6.6 SDK] Store plugin informations in the scene file

Post by DesignDevil »

Great, seems to be very informative - thanks a lot stan.
I still use TrueSpace 6.6
Link: My Youtube Channel
Link: www.DesignDevil.de - Plugins, Tutorials and more about TrueSpace 6.6
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DesignDevil
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Posts: 500
Joined: 22 May 2009, 08:52
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Location: Neuruppin, Germany, Earth.

Re: [TS6.6 SDK] Store plugin informations in the scene file

Post by DesignDevil »

Ok, i read the full article - very helpfull. Has anybody also the plugin + source from this article? The tsx is called "SnapIt!" - would be very helpful.
I still use TrueSpace 6.6
Link: My Youtube Channel
Link: www.DesignDevil.de - Plugins, Tutorials and more about TrueSpace 6.6

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