VRML 2.0 plugin or importer?

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Galane
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VRML 2.0 plugin or importer?

Post by Galane »

Is there some way to get VRML 2.0 scenes into tS 6.6? I never could figure out WTH it could *save* VRML 2.0 format but not *open* it.
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Tiles
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Re: VRML 2.0 plugin or importer?

Post by Tiles »

Nope. VRML2 is a one way ticket. And pretty outdated too :)
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Galane
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Re: VRML 2.0 plugin or importer?

Post by Galane »

Any way to convert 2.0 to 1.0 or extract the model data to some format tS can import?
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Tiles
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Re: VRML 2.0 plugin or importer?

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Not that i know of any. As told, it`s a one way ticket.
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BNG
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Re: VRML 2.0 plugin or importer?

Post by BNG »

You could try importing and exporting VRML via the modelside of 7.61. I don't really know if it actually works, but TS 6.6 says it's possible. Give it a try and post the results if anything works.

I believe it's TS6 files>load>scene>wrl and TS6 files>save>scene>wrl. TS may very well give you an error message, but it's worth a try I guess.

Update: when you save it as wrl uncheck the VRML 2.0 box. It will load vrml version 1 as I just tested this out.
Last edited by BNG on 30 Nov 2016, 14:31, edited 1 time in total.
Galane
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Re: VRML 2.0 plugin or importer?

Post by Galane »

The model side in 7.61B8 with that unofficial update doesn't grok VRML 2.0 either. Tried the workspace side too and it doesn't appear to even support VRML 1.0. Tried going down to all files and got an error message.

I haven't done more than just dink around a bit with workspace. Where's the Save As and saving the scene and saving an object? There's just Save.

VRML 1 and 2 are both plain text, which may be gzipped. That's easy to fix, if you open them in Notepad and get gibberish, change the extension to .gz and extract with WinRAR or WinZIP or 7zip.

It should be possible to write a little program or even a batch file that can parse the VRML 2.0 3D object data and write it out into VRML 1.0 format.

It would be easy to create simple WRL files to see what the data format is and how to convert from 2.0 to 1.0. Make a cube and quad divide it a couple of times then save the scene in 2.0 and 1.0 formats.

What would have been far far better is for Caligari to have made trueSpace able to load VRML 2.0. When I first ran into that I thought "WTH is this? A DOS program from the 80's?". I've encountered several programs that could not open every format they could save to.
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BNG
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Re: VRML 2.0 plugin or importer?

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As Clinton already mentioned VRML is a pretty old format. Which is probably why many of us still use 7.61 beta 8 and it's invaluable set of older modelside importer and exporter formats. Apparently, like you, I work with older model formats and find that having both a newer and older modeling software version is the best possible workaround for our modeling needs.

More then likely you'd have to write an RSX plugin yourself as there's no real demand anymore for an older format like VRML 1 or 2 that I'm aware of ATM. Try installing beta 8 to compliment your Rosetta installation that would allow you to do what you want to do. I work with an older DirectX version myself and support for it is dwindling quite rapidly, but I work around the issue with the beta 8 version of Truespace and am quite happy and grateful for the modeling tools I have. Cheers, BNG.
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Re: VRML 2.0 plugin or importer?

Post by Cayenne »

Not sure if this file format converter will work , http://www.micromouse.ca/index.html" pretty reasonable priced tool, looks like it can read and write vrml 1 and 2 formats , might give a way in and out for you .

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BNG
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Re: VRML 2.0 plugin or importer?

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Cayenne wrote:Not sure if this file format converter will work , http://www.micromouse.ca/index.html" pretty reasonable priced tool, looks like it can read and write vrml 1 and 2 formats , might give a way in and out for you .

regards
Paul
Another free option is using an older 1.5.5. version of 3D Exploration and it supports both VRML 1 and 2 and can import COB and SCN formats. A very useful converter for using with older model formats. Do as search for it or visit my modding forum for a link to where you can get it.
Galane
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Re: VRML 2.0 plugin or importer?

Post by Galane »

Can it open VRML 2.0 then save to VRML 1.0?
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BNG
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Re: VRML 2.0 plugin or importer?

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Galane wrote:Can it open VRML 2.0 then save to VRML 1.0?
It can write to both 1 and 2 and import both as well. It's an older 1.5.5. version of 3D Exploration. I found it originally for use with an older XSI version 1 model converter and find it an invaluable conversion tool for working with ancient model formats. There a link some where on my TS modding forum, or you can visit http://www.bzscrap.org" under BZ 2 utilities. It also imports COB and SCN model files and converts other model files to COB as well as a ton of older model formats. I love it and you should get it as it sounds like a modding tool that'll help you get it done. Cheers.
Galane
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Re: VRML 2.0 plugin or importer?

Post by Galane »

That works perfect for converting VRML 2.0 to VRML 1.0. What about the newer versions of 3D Exploration?
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BNG
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Re: VRML 2.0 plugin or importer?

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Galane wrote:That works perfect for converting VRML 2.0 to VRML 1.0. What about the newer versions of 3D Exploration?
Possibly, but I suspect that support would be very minimal as the format is pretty outdated. I believe the program is now called Deep Exploration and is quite costly for people who typically work with older formats like me and you. Check to see if there's a demo version and let me know if it's any good for VRML model files otherwise I would just suggest using the older free version if it is of any use to your needs.

PS: I have a key generator to unlock the full version of 1.5.5. hosted on my modeling forum. It only works on 1.5.5., but it will allow you to convert animated models with more then 8 keysframes to other modeling formats as well. I work primarily with X and XSI models, but 3DEX can convert a ton of other popular formats. Cheers.
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BNG
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Re: VRML 2.0 plugin or importer?

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Galane wrote:Any way to convert 2.0 to 1.0 or extract the model data to some format tS can import?
Another option might be to use 3D Exploration to convert VRML 2.0 to 1.0. I use an older free 3DEX version 1.5.5 and it seems to convert files pretty good. Here's a web link to several free 3DEX versions> http://www.bzscrap.org/downloads/Utilities/BZ2/3De/"
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BNG
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Re: VRML 2.0 plugin or importer?

Post by BNG »

Galane wrote:Any way to convert 2.0 to 1.0 or extract the model data to some format tS can import?
Update: Earlier versions of 3d Exploration have an option to convert between 1 and 2 as I recall. Version 1 can be imported into Truespace version 1 and up. It can also convert back and forth to COB, 3ds, OBL, X and I believe LWO.