"Team DOODLESACKS" Challenge WIP

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Dragneye
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"Team DOODLESACKS" Challenge WIP

Post by Dragneye »

Hi folks.
pugman1 and Dragneye are collaborating on...

(to be cont'd)
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Re: "Team DOODLESACKS" Challenge WIP

Post by pugman 1 »

Yep this could be a long one :bananatyping:
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Re: "Team DOODLESACKS" Challenge WIP

Post by pugman 1 »

Two days work so far on him , Dragneye has not yet seen it he is away .
hope he gives it the ok -6 million poly model decimated down to 323.893 polys-
still a long way to go -
cheers Ralph
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Re: "Team DOODLESACKS" Challenge WIP

Post by Steinie »

Nice start!
Interesting character you have created. Not sure if the two holes are necessary for each plate and having the same size also.
BUT who am I, let your partner decide. :lol:
Still it is an interesting start!
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Re: "Team DOODLESACKS" Challenge WIP

Post by Dragneye »

Beepin' cool dude!

Will email ya.
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Re: "Team DOODLESACKS" Challenge WIP

Post by Dragneye »

Ok, here we go.

For now, I share that we will have two robots. I'm gonna get a bit of work done this weekend.
After a bit of sketching, I used Blender's Grease Pencil to come up with this.
Teamwork_My bot 1.jpg
Then I add the single axis primitives and we're ready to go. I start from one sided view (usually the right side). This time I will create on the fly so lets see what this turns into.
Teamwork_My bot 2.jpg
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Re: "Team DOODLESACKS" Challenge WIP

Post by Dragneye »

Started working the verts in 3 dimensions now.
Teamwork_My bot 3.jpg
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Re: "Team DOODLESACKS" Challenge WIP

Post by pugman 1 »

Slow progress making all the panel on the base mesh.rigged in blender had a few probs with the possing
i had to weight paint alot and some parts distorted the mesh a bit to much but happy with this .
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RIG.JPG
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Re: "Team DOODLESACKS" Challenge WIP

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Slowly getting him the way i wnted ,still a long way to go .
poly count 839.358- if we do the final in zbrush polys dont matter how many if in blender i must reduce them .
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Re: "Team DOODLESACKS" Challenge WIP

Post by Dragneye »

Have you tried posing him inside zbrush? The distortions that appear will be centralized on the edge and you then can finesse those verts back where you want him. When one gets to 200k+ verts they become hard to see much less manipulate individually.
Ralph, it's always better to place models in their final pose at the start of the process when the poly count is low. When I first started, loved that there was no poly limit. Until I had to do something with that model. Then I realized, 'just cuz you can doesn't always mean you should'. So now for posed models the concept is finalized before I deal with details.
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Re: "Team DOODLESACKS" Challenge WIP

Post by pugman 1 »

I did pose him with a low poly mesh ,he is still posable now ,i deleted the main base mesh now he has just a extreem low poly
mesh inside ,all panels are seperate poly groups to do with what i like or need.
I thought we had agreed that the pose was ok ?
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Re: "Team DOODLESACKS" Challenge WIP

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Here is a shot of the poly groups if needed i can retopo every panel ,but this is not a game model.
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Re: "Team DOODLESACKS" Challenge WIP

Post by Dragneye »

No no, I meant nothing abt Your pose. Just sharing with all a lesson I learned the hard way.

Do you have a low poly model of this? I'm still putting mine together.
Here's an update. I extrude a few verts here and there to define outlines, select squared off verts, and then hit F to create faces in edit mode. Blocking in faces.
Teamwork_My bot 4.jpg
Last edited by Dragneye on 18 Mar 2014, 10:17, edited 1 time in total.
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Re: "Team DOODLESACKS" Challenge WIP

Post by pugman 1 »

I can make him low poly if you need ,but as he is he goes into blender no prob and you can unrap
and uv every single panel .But that is alot of work .
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Re: "Team DOODLESACKS" Challenge WIP

Post by Dragneye »

Well what I was thinking that we need to flesh out the background so let's share what we come up with.
I'll Polypaint as a final and see what that comes out as. That way I forget about textures and just play painter.
As for low poly, I am geared always towards animation, so I always think in terms of low poly and air tight mesh.
Here's an update.
With those spikes you ain't gettin' anywhere near me boy :)
Teamwork_My bot 5.jpg

And... it would be cool that after we win the challenge, ;) our bots head down there to Stratos's air space whatever...
and show them who really controls the skies... and the ground.
Um, that's after we fix our lil differences.
(for the uninitiated, all Ima sayin' is... the final pic will help make everything make sense. I just figure that we add a lll' fun in the dialogue. And Steinie started anyway)
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Re: "Team DOODLESACKS" Challenge WIP

Post by pugman 1 »

I dont need to get near you with this in my hands HE HE.
As for those planes i think i can do damage with this
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Re: "Team DOODLESACKS" Challenge WIP

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Started working on the scene ,old warehous, so far here is the roof , no textures just lighting
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Re: "Team DOODLESACKS" Challenge WIP

Post by pugman 1 »

Im making progress most of the textures done.I have know idea where Dragneye is
i have not heard from him for a while , no replys to my mails .Hope he is ok.
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Re: "Team DOODLESACKS" Challenge WIP

Post by Finis »

Looking good.

I hope Dragneye isn't in jail in Panama.

Really I hope he is ok ... oh! there he is now in the Who's online box!
I prefer dangerous freedom over peaceful servitude. -- Thomas Jefferson/Jean Jacques Rousseau
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Re: "Team DOODLESACKS" Challenge WIP

Post by pugman 1 »

Hi here so far this is a render in blender with 500 samples . still a few textures missing and some to fix ,
Still waiting for my partners robot the contact between us is slow . This could all change not yet sure .
cheers Ralph..
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Re: "Team DOODLESACKS" Challenge WIP

Post by Dragneye »

lol... Ahh the fleetness of the aether. Had just come on to see what the latest was before I went into Blender Finis.

Wasted a bunch of time making his joints too complex. Will just go with this. Finalizing.
What ya think Ralph?
Sent you reply abt the warehouse.
Teamwork_My bot 6.jpg
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Re: "Team DOODLESACKS" Challenge WIP

Post by pugman 1 »

He is coming along just fine cant wait to see him finished :bananatyping:
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Re: "Team DOODLESACKS" Challenge WIP

Post by pugman 1 »

All textures finished i did a full render 2 hours looks good me texturing not my strong point
just need the robot from drew then i can post it up,he tends to disapere in the week ihear nothing
from him hope all ok .

I wated to post my version on the blender forum but i must wait till this is over, i think
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Re: "Team DOODLESACKS" Challenge WIP

Post by Finis »

Dragneye wrote:the fleetness of the aether
Sounds like the title of a book or movie.
pugman 1 wrote:wated to post my version on the blender forum
As far as the challenge goes it is your stuff and you can do whatever you want with it.
I prefer dangerous freedom over peaceful servitude. -- Thomas Jefferson/Jean Jacques Rousseau
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Re: "Team DOODLESACKS" Challenge WIP

Post by Dragneye »

Hey guys. Yeah, like I told ya Ralph, I have limited time on the puter.
So... here's what happens when one tries to throw too many ideas into one robot. Not the best idea, but this is the final shape I guess. Have parented the pieces for now to help with posing and still need to work on details, but a good start to throw into the scene to work out size and pose.

So, pugman, let's talk textures. Will email ya.
Teamwork_My bot 7.jpg
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Re: "Team DOODLESACKS" Challenge WIP

Post by pugman 1 »

Dude,hes looking mighty fine , mine is old and battered , yours could be
High tech look,. Ill send you the render i did and the hight of mine then youcan pose him
.nice work
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Re: "Team DOODLESACKS" Challenge WIP

Post by Dragneye »

Here's the pose I'm going for. I see issues already but thought I'd share. Will take him into zbrush and see what I can come up with in there.
Teamwork_My bot 8.jpg
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Re: "Team DOODLESACKS" Challenge WIP

Post by Dragneye »

We're still in this. Just waiting to here from pugman.
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Re: "Team DOODLESACKS" Challenge WIP

Post by pugman 1 »

Here is maybe the final waiting for drews approval
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Re: "Team DOODLESACKS" Challenge WIP

Post by Dragneye »

Sent ya an email Ralph.

Well, what ya think boys? Not bad huh? All the cool texture work is pugman's. Pretty darn good I'd say.
Great work Ralph.

So.... The title is (pending approval)... "When Teamwork goes wrong"
:)

PS: After I'm done kickin' your butt, how about we go over and mess that pretty nest Team Stratos cooked up? Whatta ya say???
:bananadevil: he he heh hehe...

PSS: Dudes... Would be real cool animating a scenario like this. I'd be 'mooore than happy' (ahh. RIP George Carlin) to devote time on that.
Like Stratos's structure, with our bots and the one Steinie and Pugman worked on. Etc.
Just sayin'
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Re: "Team DOODLESACKS" Challenge WIP

Post by Dragneye »

Here's with a bit of touch up. Pugman, tell me if you like.
team work pug and drew 1.jpg
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Re: "Team DOODLESACKS" Challenge WIP

Post by pugman 1 »

I would say put this one up for the final ,nice work drew .
anyone know a good file packer .i want to send it but 175mb is way to big zipped 63 mb
still to big ?
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Re: "Team DOODLESACKS" Challenge WIP

Post by Draise »

Looking awesome!

The characters and textures are wonderful.

7zip can give you quite a bunch of compression formats and control. It's 7z format is good, and tars are also good. You can try the bit depth to shave of a few more megs.

Wetransfer is an easy way to transfer large files by email temporarily.
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Re: "Team DOODLESACKS" Challenge WIP

Post by Dragneye »

Thanks Draise.

Hey Ralph; put up the wireframe in the other thread, and we're done. Let's go have a beer.
:bananacheers:

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