Jumping Scenes in FPN mode

Morion
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Jumping Scenes in FPN mode

Post by Morion »

I have been playing around with trueBlue's scene jumping trigger (the one with the circle of red dots), and have been jumping between scenes on my hard drive. However, when I jump into a new scene from the previous one, I have to click on the FPN icon to get into FPN mode. Is there some way I can set up a scene so that when I jump into it, I am automatically in FPN mode - so the feeling of continuity (from the previous scene) is preserved. :?:
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3dvisuals dude
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Re: Jumping Scenes in FPN mode

Post by 3dvisuals dude »

hmmm... i haven't tested that scene loading trigger in a long time, but I recall when I first did long ago, I ran at the trigger in one scene and crashed into a tree in the other scene without ever leaving FPN mode at all.

I will have to test this again soon, maybe there is some new limitation with the 7.6x code that wasn't present in the 7.5x code when I used this ages ago?
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Morion
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Re: Jumping Scenes in FPN mode

Post by Morion »

Thanks 3dvisuals dude. I just had another go using truePlay2 instead of Rosetta standalone, and I definitely have to keep resetting FPN mode after each jump - so there must be something different to what you were originally doing. It would be great if I can fix it to be continuous. :)
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Re: Jumping Scenes in FPN mode

Post by froo »

There is a command to activate FPN.
For scripts, there is an option to; Run Automatically.
This means, the script is executed as soon as the scene is loaded.
Like stan's script for trueplay, which replaces the default desktop with the
'correct' one: the one which has the 'wire hightlight' set to off.

Right off the top of my head, I do not know the script command for FPN
(sorry; just gettin tired :) ). BUT: you should be able to put that command
into a jscript command, and set that jscript command to Run Automatically.
Then when you jump into the scene, the FPN should be activated automatically.
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RunAutomatically.JPG
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trueBlue
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Re: Jumping Scenes in FPN mode

Post by trueBlue »

Here is a modified Scene Trigger for tS761
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Scene Trigger tS761.zip
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Morion
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Re: Jumping Scenes in FPN mode

Post by Morion »

:bananamouse: Thanks very much trueBlue. The modified scene trigger works perfectly in Rosetta and truePlay2. Now I can yo-yo between my scenes. I have a crystal set up in the first scene which rotates and plays 'Greensleeves' as you approach it (as determined by one distance activated trigger), then your new second trigger takes over and teleports me to another scene, similar to the first and its still in FPN mode. This is really fun!!! :bananacheers:
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trueBlue
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Re: Jumping Scenes in FPN mode

Post by trueBlue »

Your welcome. If you have'nt already you should check these out too:
http://forums1.caligari.com/truespace/s ... ostcount=1"
Morion
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Re: Jumping Scenes in FPN mode

Post by Morion »

Thank you for the link, trueBlue. I have downloaded those triggers and will go into playtime to experiment. Thanks also to froo for your helpful comments - I had never noticed the 'Run Automatically' function before, so I will have to swot up on the implications! Next issue will be to set a random function into a script so that a scene will be different each time I enter it. Should be fun - I have used random functions in POV-Ray before but not yet in trueSpace. Plenty here to keep me busy for a while! :bananathumb:
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3dvisuals dude
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Re: Jumping Scenes in FPN mode

Post by 3dvisuals dude »

trueBlue wrote:Here is a modified Scene Trigger for tS761
Thanks trueBlue! This one is a "must have" for sure! :bananacheers:
Image "Advantage is had from whatever is there, but usefulness arises from whatever is not." - Lao Tzu (Tao Te Ching - 500 BC) Image

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