Stretchy Bones work arround.

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Draise
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Stretchy Bones work arround.

Post by Draise »

I tested some stretchy bones in the workspace side of Truespace. Unfortunately it gave me some unprecedented skin deformations, making it somewhat impossible and almost buggy.

I managed to fix this by making two joints, one to rotate, then the second to stretch and reassinging skin weights.

The stretch worked best with a higher max on the Z axis.

This did not fix this exact skinning problem, but another weird bone issue of having stretchy and bendy joints. DO NOT HAVE BOTH FEATURES ON ANY JOINT. Also a good practice on other programs.

So I later figure out that if you put the skin influence of the two bones on only the first bone before the joint where the stretch is, then it fixes the skinning issue due to bending.

I have attached and example of it below. It is nice to have some stretchy bones going on. =)

Later I'll make an animation series with some jelly aliens with tentacles. =)
Attachments
weight example
weight example
example
example
Capture.PNG

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