Well at long last I'm back to pushing polygons around!
I cant believe that it's been over a year and a half since my last finished project!!! http://forums1.caligari.com/truespace/s ... ight=troll
My how time flies when your being lazy. It's been so long that I'm actually struggling to remember where all the icons are in TS
Anyway... here's what I'm now working on. I cant take full credit for the modelling so far as the main body started life as the
Daz 'Galapagos Tortoise' (http://www.daz3d.com/i/3d-models/-/gala ... =4587&_m=d) but I have had to do
a lot of surgery on the little fellow to make him look like the European tortoise which fits my needs.
I wonder where this one will go???
Any comments and crits are always very welcome.
P.S. Does anyone here still remember me
ATB
Steve
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marcel
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Re: The Tortoise and the H' Air
Postby marcel »
Very nice model! I like the bump map. Maybe other bump map on the head and the arms? The wheels are very funny and contrasts with the realism of the whole. This project could become surreal.
I am waiting to see the texture. I am sure they will be good.
Comments: maybe needs some turbo chargers hehehehe.. out of the joke looks great! glad to see you back..
PS:No, we can't remember you stephen..
๑۩۞۩๑ prodigy ๑۩۞۩๑
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Re: The Tortoise and the H' Air
Postby Steinie »
Welcome back Mickey!!! (you asked for it...)
Great subject and perfect timing as we all transition
or 3D lives.
Really good to have you back and in action Steve!
I can't wait to see what your deliciously demented mind has in store for us this time.
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Re: The Tortoise and the H' Air
Postby spacekdet »
Put a mulching blade on there and we might have something.
Look out, Robomow, you've got competition with character!
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Re: The Tortoise and the H' Air
Postby Nez »
Mad Mouse wrote:
P.S. Does anyone here still remember me
Of course...
I like the wheels - they make me think of a Traction Engine! kind of appropriate....
Looking forward to your usual excellent work (and some cool textures) - is it going to be gory?
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Re: The Tortoise and the H' Air
Postby Mad Mouse »
Thanks for the kind comments and welcome backs. (glad to see I'm still remembered)
I like the bump map. Maybe other bump map on the head and the arms?
This is just an early WIP there will definitely be bump maps and textures galore.
I like the wheels - they make me think of a Traction Engine! kind of appropriate....
Give that man a cigar!!! Spot on with the traction engine guess Nez
Thanks guys, hopefully more to come sometime today.
ATB
Steve
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Re: The Tortoise and the H' Air
Postby robert »
Nice work Steve, you always produce such quality items.
This thing already looks great, even without color.
You certainly have my attention.
If you see a zukazamme it's probably me.
The thing about finding the truth is you first have to find who's hiding it.
Flow looks good, and it is important.
Logic, mathematics, and science let you see through the grime.
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Re: The Tortoise and the H' Air
Postby Mad Mouse »
Thanks Robert, much appreciated.
Well here's the update I promised earlier. I think this ones a bigger clue to where I'm going with this.
The pistons are not attached at the moment. (that's the next job)
C&C please guys.
ATB
Steve
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Re: The Tortoise and the H' Air
Postby marcel »
Nice work
I see a detail who show it is a female turtle. He He. Do you know what?
If this isn't a steampunk tortoise I don't know what is...
Now if your doing Mr. Bunny too the caption could read
"Waiter there is a Hare in my Snapper Soup".............
naaaaa it's been done!
Looks great so far but I know your best stuff is at the end.
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Re: The Tortoise and the H' Air
Postby spacekdet »
I hope you're planning on a pair of roller skates.
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Re: The Tortoise and the H' Air
Postby marcel »
Steinie wrote:If this isn't a steampunk tortoise I don't know what is...
The form of the plastron (the ventral part of the carapace) of this turtle is for a female. Male have a curved plastron. It is easier to make love when the male is above the female.
If this isn't a steampunk tortoise I don't know what is...
Spot on Bob, you da man.
I hope you're planning on a pair of roller skates.
I wasn't, but that's a pretty good idea
It is easier to make love when the male is above the female.
Only a Frenchman could get away with saying that LOL
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Mr. 3d
Re: The Tortoise and the H' Air
Postby Mr. 3d »
marcel wrote:...It is easier to make love when the male is above the female.
I thought the porn was removed ?!!
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Re: The Tortoise and the H' Air
Postby Mad Mouse »
I thought the porn was removed ?!!
LMAO!
Here's another update. It might not look like much but it was quite tricky to fit the bar around the shell neatly.
C & C Please.
ATB
Steve
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Re: The Tortoise and the H' Air
Postby robert »
Very nice, the best part is it looks like it can actually function once the steam pipes are hooked up.
The detail on the pistons is exquisite.
Did you use reference photos or model by eye mostly?
If you see a zukazamme it's probably me.
The thing about finding the truth is you first have to find who's hiding it.
Flow looks good, and it is important.
Logic, mathematics, and science let you see through the grime.
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Re: The Tortoise and the H' Air
Postby Mad Mouse »
The detail on the pistons is exquisite.
Did you use reference photos or model by eye mostly?
Thanks Robert, that's good to hear. I don't tend to use much in the way of reference photos.
I'm lucky to have an extremely good visual memory, so I only use photos when that lets me down.
(now names that's a whole other matter )
Well here's today's update. Starting to get somewhere now I think.
enjoy
Steve
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Re: The Tortoise and the H' Air
Postby marcel »
He he, the terminatortoise by jules verne!
How fast can it go?
May I suggest a cop with a radar pistol in that scene .. LOL !
Mr. 3d
Re: The Tortoise and the H' Air
Postby Mr. 3d »
marcel wrote:..How fast can it go?
I thought slow but sure ?
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Re: The Tortoise and the H' Air
Postby Steinie »
Sorry but it looks like half of a 1967 Mopar Gas filter...
I had a flashback to my Barracuda Days. http://www.chargerspecialties.com/Mopar ... cement.jpg"
After textures are applied I'm sure it will look like something else.
Is this going to be a boiler?
He he, the terminatortoise by jules verne!
How fast can it go?
LOL about 120 psi
Sorry but it looks like half of a 1967 Mopar Gas filter...
I had a flashback to my Barracuda Days. http://www.chargerspecialties.com/Mopar" ... cement.jpg
After textures are applied I'm sure it will look like something else.
Is this going to be a boiler?
LOL yes it does doesn't it. My friend said it make him think of a toilet brush in its holder.
But yes it is a boiler. Hopefully, when finished, it will look something like this:-
It may not be big, but it is one of the most important pieces.
Without the water there wouldn't be steam.
What do you plan to do for a heat source, or is that just going to fit in the lower part of the vertical housing?
Actually Robert that is the gas tanks and not for water. This type of model boiler has a gas burner located in the base of the main boiler body. I did consider adding a condenser tank but I starting to run out of places to bolt things onto the poor little fellows shell.
Hope you're UV mapping as you go... Texturing that thing is going to be a nightmare!
Nope... That' the best bit Jack. I always look forward to the UV and texturing.
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Re: The Tortoise and the H' Air
Postby GraySho »
Jack Edwards wrote:Hope you're UV mapping as you go... Texturing that thing is going to be a nightmare!
It would be in tS
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Re: The Tortoise and the H' Air
Postby Mad Mouse »
It would be in tS
Sure would
Well it's been a little while since the last update but I've not been slacking off.
I've been busy plumbing everything together. (I've nearly run out of digital solder )
So I think I'm about done with the modelling side of things. (must be a new record for me )
Please speak up if you have any crits or suggestions, or I'll move on to the texturing with peace of mind .
Feedback please guys (Don't be shy )
ATB
Steve
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Re: The Tortoise and the H' Air
Postby Mad Mouse »
And some more.....
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Re: The Tortoise and the H' Air
Postby Mad Mouse »
One more for luck.....
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Re: The Tortoise and the H' Air
Postby marcel »
Very good but:
The cylinders (actuators) can not rotate the wheel when the axis is aligned with the center. should be a counterweight on the wheel and ensure that both cylinders have not the same position on each wheel (like the pistons of an engine). My counterweight is not aesthetic but it is to show where it shoulb be.
Wow! Mad Mouse, it looks like you have managed to raise the quality and detail of your work to another level, again. C'mon, play fair, lets some of us try and catch you up.
I know your after some crits, but I just can't find any, it just looks totally awesome.
That said, if your after a comical look, you could always give the guy some goggles and a little helmet with some wing mirrors bolted on the side.
Other than that, can't wait for you start texturing this baby.
That said, if your after a comical look, you could always give the guy some goggles and a little helmet with some wing mirrors bolted on the side.
Thanks Breech, I did consider something similar but decided to go for a more realistic look.
Other than that, can't wait for you start texturing this baby.
Me to
The cylinders (actuators) can not rotate the wheel when the axis is aligned with the center. should be a counterweight on the wheel and ensure that both cylinders have not the same position on each wheel (like the pistons of an engine). My counterweight is not aesthetic but it is to show where it shoulb be.
Good point Marcel. Hows This one?
It was always my intention to offset the position of each wheel for the final renders.
The cylinders are also 'double acting' i.e. they push as well as pull.
I hope that's better.
Thanks
Steve
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Re: The Tortoise and the H' Air
Postby robert »
That looks a lot like the ZBrush default shader.
So there is a fixed amount of water and it cycles around then?
The only thing I see that could be different is the rear axle, it looks like you could at least keep the little turtle tail.
Also, once it gets going the legs are going to be in the way and cause some problems, maybe some pads on the "elbows" to skid at higher speeds.
If you see a zukazamme it's probably me.
The thing about finding the truth is you first have to find who's hiding it.
Flow looks good, and it is important.
Logic, mathematics, and science let you see through the grime.
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Re: The Tortoise and the H' Air
Postby spacekdet »
Lubrication is important.
Don't forget the zerk fittings.
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Re: The Tortoise and the H' Air
Postby rjeff »
Curious. I have always wondered how guys like you were able to get your pipes to curve along the surface of, in your case the turtle like that? I can't seem to get mine to look that good.
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Re: The Tortoise and the H' Air
Postby Mad Mouse »
That looks a lot like the ZBrush default shader.
Looks like it but it's actually a screen grab from Silo. I made a shader that emulates the Zbraush one as I find it easy on the eye when modelling.
So there is a fixed amount of water and it cycles around then?
No just one boiler full at a time. The return pipes at the back are really just exhausts. Although your comment has made me realise that I haven't modelled a filler plug .
once it gets going the legs are going to be in the way and cause some problems, maybe some pads on the "elbows" to skid at higher speeds.
I disagree that the legs will get in the way but he will have to get a move on at full steam
Don't forget the zerk fittings.
Well I've learnt something there. Never heard of Zerk fittings before.
I have always wondered how guys like you were able to get your pipes to curve along the surface of, in your case the turtle like that?
Personally I stated with a lower res cylinder at the valve (8 edges) then I just extrude and adjust each section to follow the curves of the shell (lots of tweaking) then when I've got it about right a couple of levels of subdivision will smooth the pipe off. There's probably an easier way but it works for me.
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rjeff
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Re: The Tortoise and the H' Air
Postby rjeff »
Well and here I though you had some trick up your sleve that I did not know about. That is how I attempt to do it as well.
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Re: The Tortoise and the H' Air
Postby marcel »
"Good point Marcel. Hows This one?
It was always my intention to offset the position of each wheel for the final renders.
The cylinders are also 'double acting' i.e. they push as well as pull."
With the "push and pull" and offset the position of each wheel, maybe it is not necessary to add a counterweight. But i prefer the new asymmetrical design. And it would be better if you do animation later. (with smoke and sound )
Very impressive and imaginative work. Thanks for this thread very inspiring.
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Re: The Tortoise and the H' Air
Postby Mad Mouse »
Wow Mad Mouse
Very impressive and imaginative work. Thanks for this thread very inspiring.
Thanks DanX I appreciate that a lot
Well here's the first of the texture W.I.P.'s. It's taken a while as I started with the tortoise skin but found I was struggling a bit to get it just right so I took a break and textured the boiler instead. Obviously no textures on the pipework yet. As usual I've over done the detail, a lot of which will be lost when seen in the final render, but its nice to know its there
Comments and crits are most welcome.
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Re: The Tortoise and the H' Air
Postby marcel »
superb! I love this kind of textures. This reminds me of Myst. this model will become one of the most beautiful work done with Truespace. The wooden planks would be better if they were thicker to give the impression of solidity. may be that the top of the chimney should be blackened by smoke. I expect to see the texture on the pipes with impatience.
The boiler on the back of the turtle replaces the world as it is represented in some ancient civilizations (you must surely know what I mean). Maybe the pollution makes the turtle sick. Technology tries to repair it with wheels. but the whole remains fragile. This explanation may not be yours but that's what I feel, with a little humor.
The thing about finding the truth is you first have to find who's hiding it.
Flow looks good, and it is important.
Logic, mathematics, and science let you see through the grime.
Breech Block
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Re: The Tortoise and the H' Air
Postby Breech Block »
Terrific stuff MadMouse, your texture work has always amazed me. The one thing I would mention, is that with all that fantastic detail going on in the texture, it has changed my perception of the model's scale.
HTH
The one thing I would mention, is that with all that fantastic detail going on in the texture, it has changed my perception of the model's scale.
Well its...er...about the size of a tortoise
Well as fast as a speeding steam tortoise I'm back with the next update.
Comment and crits as usual please.
ATB
Steve
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Re: The Tortoise and the H' Air
Postby marcel »
Yes the picture on your web site is exactly what i mean.
This wip is great. I am wainting for the colors of the turtle. Just a question: what is "tortoise and the H'Air"? My poor english can understand that.
Great work Mad, you've managed to get me out of Lurk mode
Is it a steampunk'd turtle?
Is it an early 1900s Delorean?
Is it a rolling fire extinguisher?
Do they use it as a smokescreen from the soot made from its chimney?
Or is it just carrying my drinks around for me?
You've once again picked up and made a great model and ran all the way with it for a fantastic model...Slow down a bit...we'll never catch up with you at this rate
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Re: The Tortoise and the H' Air
Postby nigec »
what is "tortoise and the H'Air"?
There's a story called tortoise and the Hare, the hare got to cocky and just expected to beat the tortoise, he generallly messed about, took naps that kind of thing, , the tortoise just plodded along as they do and won the race.. Mad Mouse is making sure lol
awesome textures
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Re: The Tortoise and the H' Air
Postby Steinie »
Well I think this is a play on words. The H'Air (Hare) is really "Hot Air"
p.s. Weevil STOP Lurking we need your participation!
Everyone is gagging for more. I've been watching and learning. Everyone expects this level of excellence from you so sometimes commenting "great" etc. is just redundant.
Did you create custom a custom texture for the rear leather part? If so was it hand drawn in Paint Shop, Photoshop, etc.?
I prefer dangerous freedom over peaceful servitude. -- Thomas Jefferson/Jean Jacques Rousseau
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Re: The Tortoise and the H' Air
Postby Mad Mouse »
Thanks guys, sorry for the little poke but sometimes my fragile ego needs a little boost
A making of video would give LOTR a run for its money in the epic stakes. Including the 2 DVD extended versions
The leather texture started life as a photo as do most of my textures but there is a lot of tweaking pasting and poking to get it looking like this.
I do my UV work with Headus UV mapper and sometimes UV mapper pro. But all my textures are made with good old Paint shop pro 7 (yes 7 how ancient is that!!!)
Thanks again
ATB
Steve
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Re: The Tortoise and the H' Air
Postby Steinie »
...and the stitching in the leather caught my eye.
Just outstanding texture work!
When you have time, and if you want to, I'm interested in details of how you create your textures. The tweaking pasting and poking. Is there already a tutorial or some material from you about that around?
I prefer dangerous freedom over peaceful servitude. -- Thomas Jefferson/Jean Jacques Rousseau
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Re: The Tortoise and the H' Air
Postby Nez »
Fantastic detail as always, your textures always leave me feeling totally inadequate!
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Re: The Tortoise and the H' Air
Postby Vizu »
Outstanding --- WOW
not only the modeling, i favorise the idea.
Good work and waiting for more Images.
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Re: The Tortoise and the H' Air
Postby robert »
I always want to see progress, even if I'm not here for the reveal.
What you get done is always incredible!
I just wish I had more time to come around here.
If you see a zukazamme it's probably me.
The thing about finding the truth is you first have to find who's hiding it.
Flow looks good, and it is important.
Logic, mathematics, and science let you see through the grime.
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Re: The Tortoise and the H' Air
Postby Shike »
Amazing work!
Can't quite grasp how you came up with this idea but the result is really cool!
My Photos and CGI work: http://www.flickr.com/photos/larsmagnusson/" onclick="window.open(this.href);return false;
Software:
trueSpace7.6 , ZBrush3.5R2 , MaxwellRender2 64bit , PhotoshopCS4ext 64bit
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Re: The Tortoise and the H' Air
Postby Mad Mouse »
Thanks Guys
When you have time, and if you want to, I'm interested in details of how you create your textures. The tweaking pasting and poking. Is there already a tutorial or some material from you about that around?
I'd love to have the time to do a tutorial or two but I never seem to get round to it.
The steampunk tortoise will be on hold for a little while as I've become involved with another project.
Rest assured that this one wont fall down the back of the unfinished projects cupboard.
In the words of a certain Californian governor... ' I'll be back!'
Till then
ATB
Steve
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Re: The Tortoise and the H' Air
Postby tahnoak »
Wow Steve, as always, top notch work. Of course in my mind you are probably whipping that out in a couple of hours but in reality, at least I hope or else I need more work than I thought , it takes a long time to generate something that detailed and precise.
Either way, fantastic work!
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Re: The Tortoise and the H' Air
Postby Mad Mouse »
Thanks Tahnoak. I'm hoping to get back to this one before too long.
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Re: The Tortoise and the H' Air
Postby robert »
I've been gone from here for almost a month and I haven't missed much, that's good enough for me.
Yay college!
If you see a zukazamme it's probably me.
The thing about finding the truth is you first have to find who's hiding it.
Flow looks good, and it is important.
Logic, mathematics, and science let you see through the grime.
tahnoak
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Re: The Tortoise and the H' Air
Postby tahnoak »
There really is nothing that I can see which can truly express how exquisite your work is. Thanks for giving me something to aspire towards, even if my own personality will never let me get there
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Re: The Tortoise and the H' Air
Postby splinters »
Hey Steve, I am looking forward to seeing this one finished. Hopefully, it won't do a Frankenstein eh...
And I promise to take another look at that when I get a minute.