Need some information about XML scripting macros.

Technical questions, etc..
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BNG
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Need some information about XML scripting macros.

Post by BNG »

Can model information be extracted from Truespace for use in creating a text based XSI (Softimage) ASCII export template? I don't know much about XML, but one site indicates XML is now obsolete, but TS still uses it for scripting purposes right? Would I need to refer to the SDK to figure the export parameters out? Thanks BNG.
Last edited by BNG on 14 Jun 2011, 11:55, edited 1 time in total.
froo
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Re: Need some inforation about XML scripting macros.

Post by froo »

Hi BNG.
The XML file format *Can* be used, if it is needed by your target application.
For the Yafaray exporter, I believe the truespace scene data was written
to text file, in XML format, because Yafaray read scene files in XML format.

If Softimage XSI does not require model data in an XML file, then there's no
need to bother with it.

Yes, you need to refer to the SDK to determine how to export the model data.
You are working with the Model side, right? If so, the 7.6 SDK will do no good;
you need the 6.5 version.

This may have been asked before, but, can you just use the LUUV exporter available
already with trueSpace (Model side)?
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BNG
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Re: Need some inforation about XML scripting macros.

Post by BNG »

Thanks Froo, at this point I'm just trying to to get a handle on TS 7.x and I've found a wealth of information on the web. Apparently, several TS 7.5 plugins and scripts work quite well with 7.6x. I also got the sourcecode for several TS export plugins; special thanks to Clinton for providing the code to other people to work with in creating new plugins. I have every TS SDK I could find and that of 7.61 Rosetta. If I find 7.61 as the most useful in my case then my focus would be to create a XSI version 1x exporter; perhaps an importer too for TS 7.61. I'm afraid my programming knowledge is not what it should be for TS plugin development, but I am learning a bit more about what is envolved in the process and eventually will attempt a simple plugin based on the information I gather.

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