Ristorante Voronoi

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Finis
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Ristorante Voronoi

Post by Finis »

This is a learning wip to try a realistic architectural render. I liked the voronoi screen from http://www.kerkythea.net/phpBB2/viewtopic.php?t=6940 so I'll use something like that in this building. This will be an occasional project due to lack of time.

It will be an expensive restaurant. Here is the floor plan. A fire trap with only on entrance or exit! I'll only finish the parts for views from the dining area and the outdoor garden area.
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RistoranteVoronoi.jpg
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Re: Ristorante Voronoi

Post by Finis »

Frustrating. The hexagon bend tool bends a shape to the contour of a line/curve. That is how I made the curved window. I made a line/curve to use for making all curved window parts. That way they all fit together since they all have the same curvature. Rebuilding the window with thicker glass. Hexagon refuses to bend it ... the same thing it did before it won't do now. Instead it flattens the windows vertically and mysteriously moves some lines horizontally. There is no control for which axis or plane the bend works on but the objects are oriented as they were when it worked.
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jamesmc
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Re: Ristorante Voronoi

Post by jamesmc »

For bending, try using a sphere or cylinder slice it down to the size needed.


Bending in Hexagon

(a bent cube)
Also, when using the bend tool in Hexagon, I found that use a curve with the object the best option.

Be sure and have enough points in both the line and the object.

Select the object, then the curve (be sure to collapse dynamic geometry first)
I always make the curve large than the object (length or width) so I don't get overlapping points,
polygons and in general kinks.
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bend.jpg
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Finis
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Re: Ristorante Voronoi

Post by Finis »

Thanks James that helped. Also seems to be important which type of curve I use. Too long away from this to remember which it liked think it was spline and not like bezier.

KT frustrating. Won't let me rotate the restaurant or move the sun. Just deselects them when I click the rotate widget or the light positioning thing.

Here is a quick test. Basic materials. Entry glass door will be at far end of glass wall. Garden, sidewalks, street, and cityscape outside.
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RistoranteVoronoi.jpg
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Finis
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Re: Ristorante Voronoi

Post by Finis »

New design. Here is a massing model to determine basic shapes and proportions.

The building will be fairly simple, sheathed in glass with natural looking stone for accents and where large vertical structure is needed.

Features:
- Glass with stone accents and structure covers.
- Three story tower.
- Main area slopes from one story to two or is all two stories.
- Entrance in tower.
- Garden in inner curve.
- Kitchen and all utilities underground or hidden in stone parts.
- Stone column in center of tower for staircase and elevator.

The purpose of this project is to learn architectural modeling and rendering. I'll render with Kerkythea for this project.

I couldn't make the spiral curves in TS so, although I had issued the death penalty to Hexagon for failing to save my work, I used Hexagon to get the spirals. I'll export the simple shape to use in TS for the rest. This Fall and Winter I hope to learn Blender and start using it.

Do you prefer the main area with a flat roof or slanted? If slanted should the high end be near the tower or at the end of the curves?
Attachments
RistoranteVoronoi2_t1.jpg
RistoranteVoronoi2_t2.jpg
RistoranteVoronoi2_t3.jpg
Last edited by Finis on 22 Sep 2013, 03:58, edited 3 times in total.
I prefer dangerous freedom over peaceful servitude. -- Thomas Jefferson/Jean Jacques Rousseau
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Re: Ristorante Voronoi

Post by Dragneye »

(using the bottom pic) - The left one is more architecturally logical. (using the cylinder stairs (?) for access for the upper level), but my eye likes the middle one. The right one seems ,,, less appealing.

I like the overall idea Finis
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Re: Ristorante Voronoi

Post by Finis »

Thanks Dragneye! I think the same as you do on this. I'll go with the middle one because it looks nice. That means more stairs or another elevator. Might put that on, or in, the end wall. Maybe make the building bigger so it's two stories at the low end but that is pretty big for a restaurant. I think the two story part won't be a complete floor but part of a tall open space. The top of the tower is a viewing room that can also be rented for occasions.

The spiral's walls were to be vertical but when I extruded/swept them they were slanted and I saw that they should be.

I might not use elevators since that would need an enclosure on the roof for machinery that would disturb the building's look. However, while realistic, this is a fantasy building so I could just ignore the roof machinery.

Probably no work on this for a while. The real world demands attention.
I prefer dangerous freedom over peaceful servitude. -- Thomas Jefferson/Jean Jacques Rousseau

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