SenFlores - Girl

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Draise
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SenFlores - Girl

Post by Draise »

Hi! I’m working on this girl now, and I did this yesterday.
My art director did a rough plasticine model to shape concepts, so then I made rough meshes. I am cleaning up the meshes now, making clean loops and the like. It takes a while, but it is nice work. I find this much easier to get a good form instead of pushing and pulling from a cube or a sphere, eg. scratch. It is.. nice to do a rough overall shape quickly out of simple geometry so you can get a rough shape quickly but putting shapes together. like drawing.

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Like above. I am working with my AO rig, fine tuning it. I find you can happily have high Shadowmap resolutions with low Sample rates. In final renders, just amp up the samples and it looks fantastic! For modeling, for speed sake i keep the maps kinda low and the rest low also. i have put some lights in objects, and experimented constraning them to objects to add some light bounce. So far it looks quite nice and atmospheric. I love soft shadows, and the muddy look everywhere does look good and makes thigns more realistic and grungy. It's a style!

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so after a short while, this is what came out. Something like out of dreamworks of pixar.. more or less.

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From there I boolean everything together. I try keep the polycount kinda low. The unions get dirty or have bad meshes, so I do a "heal verticies" with increments from small to large to clean most of the mess up.

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After that, I clean the mesh. I use clintons object info plugin to find Ngons, and I too clean those up. I also clean up mesh loops and make sure I have closed and clear loops. This is quite a zen like process and can take some time, but you get good at it after a time.

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I was feeling so zen after that that I got the fern/leaf shader and made two quick ferns with deformed double sided planes. I also stuck spheres with reflections in the scene. i like working with soft shadows and plants around. It makes it so much more pleasant!

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Here is a 3D version, sometimes working in 3D helps you get an idea. I use two screens, one for editing, and the other for viewing in 3D. It is a lot of fun!

So.. be in store for more today.
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Re: SenFlores - Girl

Post by jeffroig »

If you color her blue she will look like smurfette...LOL
Good work there buddy...Keep rockin...
..
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Re: SenFlores - Girl

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lol! it would indeed!

Here is an update. I think the nose is much smaller than a smurfs, but it still looks good! The eyes were a hard one... Hard to get a friendly girl face! Hair is not official yet. The body is clean now, loops are good, ready to rig. I will do the head hopefully in FaceRobot.. if not i will glue it to the body and use shapes.


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Draise
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Re: SenFlores - Girl

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It has been a long day, but I've made some milestones!
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Re: SenFlores - Girl

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You sure have, at first when I saw the beginning of this model I though "What twisted piece kind of evil is this girl?!" now though I see what you're going for and you've done brilliantly :)
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Re: SenFlores - Girl

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I love it!
What is going on with her mouth? It looks like she doesn't have a back and I'm seeing the background.
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Re: SenFlores - Girl

Post by Peter »

This is really good!
a day without orange juice is like... a day without orange juice
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Re: SenFlores - Girl

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MikomDude wrote:You sure have, at first when I saw the beginning of this model I though "What twisted piece kind of evil is this girl?!" now though I see what you're going for and you've done brilliantly :)
:shock: :D :lol: :lol: :lol: :lol: :lol:

Yeah, it has turned out well! Thanks =) This one was a hard one to do, and I didn't have that much liberty. my art director really breathed down my kneck this time..
Steinie wrote:I love it!
What is going on with her mouth? It looks like she doesn't have a back and I'm seeing the background.
Ah.. I have high ambient on the teeth, so they.. look like the background. The ambient light is also similar to the background color.

I think I have finished the modeling for now. The cloths are true geometry now, which was a trick of Clintons great plugins, both the Normal Move and the Point Weld plugin!

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I put in other objects to enjoy the modeling experience, nothing like ferns to calm the soul when your boss comes in and tells you to go back 15 steps to correct something.

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The idea is to sell her as a toy, to dress her up, later....

Enjoy.
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Re: SenFlores - Girl

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I made a quick little experiment from TS to get DOF. I found this tutorial in Clinton's site, and it sparked ideas.

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So in TS, I painted everything in a Depth shader.
girl - zdepth_00002.jpg
I forgot one plant, but hey! This is an experiment. I also changed the backgroudn to black and turned the floor off.

Then I did a beauty pass. I amped up the AO light righ samples to quadruple. It looks much nicer. Also made an image twice of what I wanted (but I didn't bother resizing, till later.)
girl_00001.jpg
so in Softimage, pressing ALT+1 and ALT+2 to get the composition viewer and node tree, I added two file inputs, then set the Zdepth input to 16bit RGB and used an Optics - Depth of Feild node then a resize node to a file output node to get the compositiong. Then using the Zdepth from the image, I set up a feild of just the girl.

So... I get beautiful DOF effects!!! with x2 antialiasing ontop of supersampling. Ofcourse the renders are almost immediate in both compositing and from TS, so it's fun.

Enjoy:
Comp.2.jpg
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Re: SenFlores - Girl

Post by jeffroig »

Draise her eyes look crossed and they need to be moved up some to be centered.
The modeling is great, you did a fantastic job.
..
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Re: SenFlores - Girl

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Hmm..Yes you're right there. I am now doing UV's and correcting shapes. I foud a good "relax" and "smooth" mesh functions in Softimage. So that has helped make it look a little more cute! The eyes in the scene are just preliminary colors. I will make their textures later!
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Re: SenFlores - Girl

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Draise wrote: I think I have finished the modeling for now. The cloths are true geometry now, which was a trick of Clintons great plugins, both the Normal Move and the Point Weld plugin!
I'd appreciate it if you could describe this better. How did you create the clothes using Normal Move and Point Weld plugins?
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Re: SenFlores - Girl

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Steinie wrote:I'd appreciate it if you could describe this better. How did you create the clothes using Normal Move and Point Weld plugins?
I want to know too.
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Draise
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Re: SenFlores - Girl

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Oh ah..... Good questions. I'll quickly make a short tutorial. Check out the link below.

Tutorial - Blog Post
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Re: SenFlores - Girl

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I have finally done UV's. And now I just need the go ahead to do the textures.
She will have a minute amount of freckles, fair skin, brown eyes, chestnut gold hair, and not sure about the rest.

But the UV's went quite quickly. Tho the hair was a nightmare. Now it is ready. I am sure painting it will too be a nightmare.

I love 3D coat. There is a tab that is dedicated to only UV's, with grid and color coding for islands, and other handy toold..

After modeling, I usually start a new scene in 3Dcoat, import the base mesh, autounwrap the UV on the import.
Once imported, I then clear all seams and start new ones.
Holding shift, I can select loops. I also turn on symmetry to help.
Once I have it, I select to unwrap to AFB mode, and then unwrap the mesh. I fix things afte that, then apply the uv to object (can't undo) then export the object to Softimage.

Softimage has good UV unwrap too, tho a little more awkward with making seams and the like, less intuitive, but stil very powerful, likewise with loop selection and the like.. it's just awkward sometimes. And if you don't do your seams properly, an unwrap CAN crash it.
It DOES have a good way of showing where the UV seams connect tho, in the UV viewer. 3Dcoat does not. 3D coat tho does have a cool feature that shows you which faces are too large or too small. In Softimage you need to have a checker image placed to show you if it's stretching or not.
So using both the unwrap and quick relaxing of 3Dcoat/softimage and the UV unifying and combining in Softimage I can get good UV's quickly.

I don't mind switching programs. it is just learning to play with OBJ's, as if it was a model you share with a coworker. Building and UV's and Painting textures can all be done anywhere. Depends on the artits. But the rest, shaders, lighting, rigging, and animation, rendering and the like must be done in one program, as far as I know. Now you have to be smart which one you choose.

ok, continueing with work.
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Re: SenFlores - Girl

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Working on textures.... I have made the shaders in Softimage finally. I am not happy with it, but I will let my director know what I think and see where it goes from there.
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Re: SenFlores - Girl

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Starting to Rig...

And final colors are set. Found out how to do better specular highlights for wetter shaders. I'll share once I get the time! Also working easier on the rigs now. All that hard work on the bird will pay off!

Also figured out how to get SSS skin shaders to compositie in... there was a slight inadequate material problem in Softimage, but I figured that out.

Now.. ready!

Morrow, more riggin like mad!
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Re: SenFlores - Girl

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Nearly Done.....

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This is one complicated rig.. The MOST complicated yet!

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Take note of the complexity....

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This time I learnt some Python scripting to enhance Synoptic selection viewers in Softimage, learn how to make synoptics (with HTML coding) and also learnt how to use GEAR and then make my own skelaton. I hope to start a support forum for GEAR, cause there isn't any info on it out there.

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It's handy. It has given me stretchy bones and many rigging ideas.

I also added slider controls to the hands for ease of use. Now they fingers curl to sliders.
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This one is a GEAR preset, but it is handy nonetheless.
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This one I made. Using the synoptic and the GEAR templates, I managed to make new slider preferences accesable using GEAR for Softimage.

It's crazy complicated, but it has stretchiness, rolling feet, finger curls, IK spines, head constraints, among others.

Now I'm playing with Syflex to get the cloth just right..... Enjoy.
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Re: SenFlores - Girl

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I've been a out of action, due to annoying cloth simulations. I spent the past couple of days wasting my time trying to get a good pants cloth to work. The simulations were very hard. We then learned why most 3D television programs these days don't even have cloth. It's too hard and buggy and difficult to use. It also restrains movement and to what point you can do things.

Cloths suck. We should all be naked and run free!

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So we have just the inner shirt attached by skin envelope, the outer dress with a stiff cloth, and took the pants away. I remodeled the shoes quickly in TS.. and resolved to keep cloth for only major productions. I learnt a lot, about what you can and cant do. It was good after all the frustrating bad. Next time I make clothes, it will be with pure clean tubes, and then I'll run a presimulation before the render, so it falls onto the character right. Jeans I will deform the way I want, but then use an envelope with a forzen deformed mesh.

When I want dresses or flowy things, I'll think twice before production.
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Re: SenFlores - Girl

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Nearly done the face rigging, the shapes, the lipsyncing abilities and the like. This one has a little more complicated shape controls. The eyes have many many shapes, with maybe 8 linked to 1 controller to get nice deforming cartoon eyes. I also remodeled the eyes so they wouldn't be... a texture. We're in 3D!

So.. it's coming on!

Just need to finish the pilot script, animatic and start recording voices! Or atleast casting them...
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Re: SenFlores - Girl

Post by nigec »

She is stunning :worship:
thanks for the wip its very interesting and inspiring :D

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