Exporting messiah animated rig

Technical questions, etc..
froo
Captain
Posts: 2554
Joined: 22 May 2009, 12:13

Exporting messiah animated rig

Post by froo »

Ok; I have not started using Messiah yet but I do have a question.
Once a character is rigged and animated, I'll want to export it.
What is the (basic) process for doing this, and importing into another application
for additional work/integration into a scene?

Thanks!

Froo
v3rd3
Lieutenant Commander
Posts: 1191
Joined: 21 May 2009, 20:04

Re: Exporting messiah animated rig

Post by v3rd3 »

No idea but this is one of the questions I think we need to answer as well. If I figure it out I will post here.
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3dfrog
Senior Chief Petty Officer
Posts: 175
Joined: 21 May 2009, 21:09

Re: Exporting messiah animated rig

Post by 3dfrog »

The best way is the fbx export, which is under the customize tab. It will export your mesh and bones and animation. There is an issue with materials. If you have a uv map on it you are ok, but if you use materials currently and have more than one material on a model you lose those materials :(
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RAYMAN
Captain
Posts: 2547
Joined: 21 May 2009, 18:56

Re: Exporting messiah animated rig

Post by RAYMAN »

The other way is to export as an fbx and convert that with the Alias
converter to a Collada file and the third one is to export as an MDD..
like to Modo......or Lightwave...
Peter

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