
I wished there would be a program that can store those kind of details as obj
I just remember xenomorph but that could'nt create such stunning results.
Here is the site to Daniel White
http://www.skytopia.com/project/fractal/mandelbulb.html

Code: Select all
a=1;c=1;r=PI;s=PI;
p=2*PI*(u-0.5);
q=2*PI*(v-0.5);
x=a*p*cos(q);
y=a*q*cos(p);
z=-c*cos(r*p)*cos(s*q);
fractal soft calculate only what you see. when the cam move, each part is calculated again with new details. a soft like TS or standard 3d soft need to represent the whole fractal, witch is impossible because the number of polys is near the infinity. you will have only an object look like a fractal but not a fractal. But you can try this:Rhino169 wrote:Hey....some of these displacement mapping images in this thread:
vi ... 339#p13339"
are looking similar to this mandelbulb thread....is there a way to make a mandelbulb using displacement? or does it have to be all polygons?