
Higher resolution(up to 2500x1668pixel) can be found here:
http://www.flickr.com/photos/larsmagnusson/3835446631/
Creature created in ZBrush3.1 (using SSS. Textures not finished)
Buildings made in trueSpace7.6 (except the one far away which is still just Maxwell primitives)
Maxwell Render 1.7.1 x64 for rendering.
The creature in the image is 200'000 polygons with a displacement map to give it the same detail as the 14.5 million polygon model in ZBrush.
Texture and 16bit Displacement map is 8000x8000.
I've been lazy so the UV mapping is ZBrush adaptiveUVmap (each polygon in the lowest subdivlevel becomes a square part of the total texturemap.)
When more of the buildings are finished I will start sculpting/texturing them in ZBrush.
Note: This time I actually started with making up a name for the creature, then creating it











