UV Mapping, Unwrapping for Textures

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Steinie
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UV Mapping, Unwrapping for Textures

Post by Steinie »

Jack E advise...

1.) Enter point edit mode.
2.) Select the faces you want to apply a UV projection to.
3.) Click the planar UV projection tool icon.
4.) Position the projection and right click to complete.
5.) Adjust the results in the UV editor.
6.) repeat until the whole model it done.
You use the UV projection tools and the UVE to edit the UV projections. It's a non-trivial task and a subject that an entire book could be written about or an entire training video series done on.

The basics would be that you would that you enter point edit mode and select the faces that you want to project (flatten) into UV space, then click the Planar UV projection icon. If you have the UV Editor open you can see how the are being projected. Select that group of faces in the UVE and move them out of the way, then project the next group of faces.

Repeat until you have the whole model projected into UV space. Then you can size, split, weld, rotate, and generally move the pieces around to create the best UV mapping for what your looking to do.

Once you have the UV map done, you can export it as a bitmap to load into your paint program so that you can paint the texture for the object.

Here's some examples of what you want the texturing looks like when you are done:
http://www.poopinmymouth.com/3d/3d.htm"

Also here's a good thread with links to more UV stuff:
http://forums1.caligari.com/truespac...ead.php?t=5430"

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Tips and Tutorials
A tip that can help you with selection for the projection is to paint the areas of the model with different colored materials so that you can use "select by material" to quickly select them for projection.

GraySho's UV tutorial is a good start too:
http://forums1.caligari.com/truespac...ead.php?t=2276"

Apply a blank texture of the size you want to export first (e.g. 1024x1024) to your model, then the export will be of the same resolution.

Heres one from the GameSpace site:-
http://www.caligari.com/gamespace/tutorial/uv_map1.asp"

Clinton's Tutorial:
http://www.clintons3d.com/truespace/TS_ ... notes.html"

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