External Renderers
-
Excalibur
- Petty Officer Second Class
- Posts: 23
- Joined: 27 May 2009, 13:18
External Renderers
Anyone know of any good external renderers that work well with tS besides Yafaray and Indigo? Or how to use Kerkythea with tS, 'cause I saved as .3ds and imported into Kerkythea, and it didn't show the model, just blank 3D space. (Same with Blender, which my brother uses, and .3ds importing.) When I get a new computer I may use Yafaray, but not know 'cause of how outrageously huge it is. (5 GB is outrageous for a program! Not even PDE6 and Corel Painter Essentials 4 are that big together! With FlightGear!)
P.S. Yes, this is "New User" on the official forums. I saw something somewhere on the interwebs that the official forums were closing, and I was gonna register for them, then found these.
P.S. Yes, this is "New User" on the official forums. I saw something somewhere on the interwebs that the official forums were closing, and I was gonna register for them, then found these.
-
Finis
- Captain
- Posts: 5410
- Joined: 21 May 2009, 18:26
- Type the number ten into the box: 0
- Location: America!
Re: External Renderers
Rayman uses Kerkythea with TS and other programs. He will probably answer your question.
I prefer dangerous freedom over peaceful servitude. -- Thomas Jefferson/Jean Jacques Rousseau
-
Steinie
- Captain
- Posts: 2958
- Joined: 21 May 2009, 17:38
- Type the number ten into the box: 10
Re: External Renderers
http://forums1.caligari.com/truespace/s ... php?t=6217"
Here is Rayman's great tutorial using trueSpace with Kerkythea.
I think he is planning on moving that tutorial here soon. I hope he does.
Here is Rayman's great tutorial using trueSpace with Kerkythea.
I think he is planning on moving that tutorial here soon. I hope he does.
-
Jack Edwards
- Senior Chief Petty Officer
- Posts: 181
- Joined: 22 May 2009, 04:28
Re: External Renderers
huh? 5GB? YafaRay is only 6.6 MB:
http://www.yafaray.org/download/yafaray"
Work will be beginning on the Kerkythea integration next week (along with a couple other projects) if all goes well. I'm planning to charge $18.
http://www.yafaray.org/download/yafaray"
Work will be beginning on the Kerkythea integration next week (along with a couple other projects) if all goes well. I'm planning to charge $18.
No booleans were used in the mangling of this message... 
YafaRay for trueSpace Project
(Current version: v0.7.0)
trueSpacePlugins.com
YafaRay for trueSpace Project
(Current version: v0.7.0)
trueSpacePlugins.com
-
Steinie
- Captain
- Posts: 2958
- Joined: 21 May 2009, 17:38
- Type the number ten into the box: 10
Re: External Renderers
This is one I really can't wait to try! I want to be your second customer, Rayman will push ahead!
-
Excalibur
- Petty Officer Second Class
- Posts: 23
- Joined: 27 May 2009, 13:18
Re: External Renderers
Well, Yafaray's dependencies are 5.5GB.
Ok, so I'm doing his little tutorial, but he uses bad grammar, and I don't quite understand it, I installed the plugin, but what's this mean:
Ok, so I'm doing his little tutorial, but he uses bad grammar, and I don't quite understand it, I installed the plugin, but what's this mean:
I don't understand that, he doesn't tell you where to get the obj panel open, or where to find the "pull down" menu.With the obj. panel open I use the pull down menu to chose one object after the other
exept for cameras and lights and with alt click on the luuv tool I export one object after the other into that newly created folder.
-
spacekdet
- Captain
- Posts: 1810
- Joined: 27 May 2009, 15:00
- Type the number ten into the box: 10
- Location: On the day shift at the Utility Muffin Research Kitchen
Re: External Renderers
Object Panel is in the bottom of the stack in WS, or can be brought up by right clicking the Object Tool (cursor icon)
Model side has the 'drop-down list' of all objects in the scene...a feature that's sorely lacking in Workspace.
I guess they want you to use the Link Editor to select multiple objects (hold control and drag a selection rectangle)
Model side has the 'drop-down list' of all objects in the scene...a feature that's sorely lacking in Workspace.
I guess they want you to use the Link Editor to select multiple objects (hold control and drag a selection rectangle)
-
Excalibur
- Petty Officer Second Class
- Posts: 23
- Joined: 27 May 2009, 13:18
Re: External Renderers
Oh, that was my problem, I never switched back to WS...
EDIT: No it wasn't... It's not the info panel, it's the .obj exporter options, I think. Where's the drop down menu, though? I reread it and he doesn't switch back to workspace. (Is workspace WS?) This guy needs to learn grammar to make it less confusing...
EDIT 2: Ok, just rendered the test scene, the only problem was that the gound and back planes were both pure black with no textures despite having three lights pointing at them. any ideas? Also, is the egg cracked? I didn't see the crack in tS.
Here's the test render.
EDIT: No it wasn't... It's not the info panel, it's the .obj exporter options, I think. Where's the drop down menu, though? I reread it and he doesn't switch back to workspace. (Is workspace WS?) This guy needs to learn grammar to make it less confusing...
EDIT 2: Ok, just rendered the test scene, the only problem was that the gound and back planes were both pure black with no textures despite having three lights pointing at them. any ideas? Also, is the egg cracked? I didn't see the crack in tS.
Here's the test render.
-
GraySho
- Petty Officer Second Class
- Posts: 36
- Joined: 21 May 2009, 18:48
- Type the number ten into the box: 0
- Location: Austrian in Spain (Guadalajara)
Re: External Renderers
It is the object info panel he means (Again, right click on the cursor icon). There you have a dropdown list of all your objects in your scene. You can either export object for object or group them all together and the export the whole group. Anyway, if your asking for help and you deny it or you think you know better, then better don´t ask. Besides, although his grammar might not be perfect, I had no problem to follow it, so you could be bitchin a little less about tutorials you get for free.
-
Jack Edwards
- Senior Chief Petty Officer
- Posts: 181
- Joined: 22 May 2009, 04:28
Re: External Renderers
@Excalibur, I have no clue what you mean by 5.5 GB dependencies?
You just install the 6.6MB yafaRay installer. Then install my 1.6MB YafaRay4tS installer, run the toolbar installer scene, and you're good to go. Uncompressed the whole setup is probably less than 10MB!
Okay you do have to download .Net 3.51 to run my installer, but that's only ~3MB, useful to have, and you only need to download it once.
You just install the 6.6MB yafaRay installer. Then install my 1.6MB YafaRay4tS installer, run the toolbar installer scene, and you're good to go. Uncompressed the whole setup is probably less than 10MB!
Okay you do have to download .Net 3.51 to run my installer, but that's only ~3MB, useful to have, and you only need to download it once.
No booleans were used in the mangling of this message... 
YafaRay for trueSpace Project
(Current version: v0.7.0)
trueSpacePlugins.com
YafaRay for trueSpace Project
(Current version: v0.7.0)
trueSpacePlugins.com
-
Nez
- Petty Officer Third Class
- Posts: 11
- Joined: 28 May 2009, 12:22
Re: External Renderers
It's a bit harsh to bemoan Rayman's grammar: his native language is not English, but he has tried hard to provide a lot of information - for free - to support tS users exploring other applications.
If you are having specific problems, you could try asking him directly as he is always keen to help out and I'm sure he'll be glad to resolve your problem if he can.
This is an international forum, set up by a guy from south America who is not a native English speaker and the main tS forum set a good example with members from all over Europe and further afield - hopefully the same will soon be true here too. To expect exemplary English from all of them is pretty unreasonable (being from the UK, I'd note that you'd do well to get good grammar from most Brits these days, frankly).
Besides: if you're going to complain about grammar on a web-forum, you might like to fix the typos in your own posts - I found 2 on this page for starters.
If you are having specific problems, you could try asking him directly as he is always keen to help out and I'm sure he'll be glad to resolve your problem if he can.
This is an international forum, set up by a guy from south America who is not a native English speaker and the main tS forum set a good example with members from all over Europe and further afield - hopefully the same will soon be true here too. To expect exemplary English from all of them is pretty unreasonable (being from the UK, I'd note that you'd do well to get good grammar from most Brits these days, frankly).
Besides: if you're going to complain about grammar on a web-forum, you might like to fix the typos in your own posts - I found 2 on this page for starters.
-
Steinie
- Captain
- Posts: 2958
- Joined: 21 May 2009, 17:38
- Type the number ten into the box: 10
Re: External Renderers
You know I read what was said and thought the same things. Cut up someone trying to help you is pretty low. I hope that was a mistake and you learn from it. Rayman has tons of talent and knowledge he shares with us so be thankful he is here.
Please do not check my post for spelling errors...I talk with a lisp
Please do not check my post for spelling errors...I talk with a lisp
-
Excalibur
- Petty Officer Second Class
- Posts: 23
- Joined: 27 May 2009, 13:18
Re: External Renderers
Now was I saying he's an idiot and should go to Hell for using bad grammar? No! Not at all! I was only saying it's a bit harder to understand it 'cause of his bad grammar! What's wrong with that? I find absolutely nothing wrong! I was only saying how it's harder to understand!Report this post
Reply with quote
It's a bit harsh to bemoan Rayman's grammar: his native language is not English, but he has tried hard to provide a lot of information - for free - to support tS users exploring other applications.
If you are having specific problems, you could try asking him directly as he is always keen to help out and I'm sure he'll be glad to resolve your problem if he can.
This is an international forum, set up by a guy from south America who is not a native English speaker and the main tS forum set a good example with members from all over Europe and further afield - hopefully the same will soon be true here too. To expect exemplary English from all of them is pretty unreasonable (being from the UK, I'd note that you'd do well to get good grammar from most Brits these days, frankly).
Besides: if you're going to complain about grammar on a web-forum, you might like to fix the typos in your own posts - I found 2 on this page for starters.
I wasn't! See the above! Jeez.You know I read what was said and thought the same things. Cut up someone trying to help you is pretty low. I hope that was a mistake and you learn from it. Rayman has tons of talent and knowledge he shares with us so be thankful he is here.
-
RAYMAN
- Captain
- Posts: 2547
- Joined: 21 May 2009, 18:56
Re: External Renderers
I had to keep the text down to a minimum when I made the tutorial because i posted it in a normal thread.
It was only after I asked Norm that i was able to move it to the tutorial section !
Its very simple I already Pm´d that you export from model side. You rightclick the object selection tool (thats the one with the arrow)
and you will see a field that has a dropdown menue......
you export one object after the other from that droppdown into a folder that you have created.
When you are in Kerkythea you import with the merge command its as simple as that.
You cant export lights ! You set those up in Kerkythea... !
It was only after I asked Norm that i was able to move it to the tutorial section !
Its very simple I already Pm´d that you export from model side. You rightclick the object selection tool (thats the one with the arrow)
and you will see a field that has a dropdown menue......
you export one object after the other from that droppdown into a folder that you have created.
When you are in Kerkythea you import with the merge command its as simple as that.
You cant export lights ! You set those up in Kerkythea... !
-
Excalibur
- Petty Officer Second Class
- Posts: 23
- Joined: 27 May 2009, 13:18
Re: External Renderers
Yeah, I know, I set up lights and the camera in Kerkythea anyway, I find tS's lights, specifically spot lights, hard to maneuver and get right, in Kerkythea it's pretty simple. Although it'd be nice if it had a real-time renderer, but I doubt that'll ever happen.
So, anyone know why the two planes' textures are pure black?
Here's the folder with the Kerkythea save of the scene, the render, the rsobj, the obj of everything, and everything else for that scene. Included 'cause I couldn't upload the Kerkythea save or the tS save, and also so that you can see that the planes aren't pure black, they have a texture.
So, anyone know why the two planes' textures are pure black?
Here's the folder with the Kerkythea save of the scene, the render, the rsobj, the obj of everything, and everything else for that scene. Included 'cause I couldn't upload the Kerkythea save or the tS save, and also so that you can see that the planes aren't pure black, they have a texture.
- Attachments
-
- Test.zip
- (250.54 KiB) Downloaded 290 times
-
nigec
- Master Chief Petty Officer
- Posts: 561
- Joined: 21 May 2009, 18:46
Re: External Renderers
For some reason I can't extract the archive, i get a corrupt archieve error.. have you checked the material properties in Kerkythea? what format was the texture?
You usually need to tweak the textures anyway, TBH the bike I did on the TS forum I just threw the base texture files onto the model then and messed about in Kerkythea to get the final image, your wasting your time adding shaders in TS as they rarely export,, saying that I used 3DS not obj, so obj may and I could be talking out of my rear as usual!
edit:
well poke me in the eye with a pointy stick! TS planes do end up black and the material appears ok in the editor.. spooky
However they work fine as 3DS export
maybe they are to thin, faces flipped, I just binned it and used the Kerky plane
I usually use a thin cube.. its easier to select for one thing
You usually need to tweak the textures anyway, TBH the bike I did on the TS forum I just threw the base texture files onto the model then and messed about in Kerkythea to get the final image, your wasting your time adding shaders in TS as they rarely export,, saying that I used 3DS not obj, so obj may and I could be talking out of my rear as usual!
edit:
well poke me in the eye with a pointy stick! TS planes do end up black and the material appears ok in the editor.. spooky
However they work fine as 3DS export
maybe they are to thin, faces flipped, I just binned it and used the Kerky plane
I usually use a thin cube.. its easier to select for one thing