SMC # 60: On My Desk

Speed Model Challenge Thread.
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Breech Block
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Posts: 482
Joined: 13 Jun 2009, 20:31

SMC # 60: On My Desk

Post by Breech Block »

SMC #60: On My Desk.

This Challenge is to model an object normally found on a desk. This should offer a great deal of choice to contestants examples being a phone, stationary equipment, executive toy, lamp, laptop, action figure or maybe even a cup of coffee and a sticky bun. That all said, it doesn't have to be your desk, it could be the desk of someone famous or the desk from a particular movie/TV series. Captain Picard's, Philip Marlowe's or Gil Grisham's being good examples. The only real limit is your imagination.

The Rules:
1) You can use any 3D software you want.
2) Model(s) must be created within a 4 hour time limit.
3) Rendering, Lighting, and Texturing are not included within the 4 hour time limit.
4) You may enter as many times as you wish.
5) Each entry is restricted to 1 beauty render at 800 x 600 pixels.
6) Each entry must be clearly named for voting purposes.
7) Each entry is also to include a wireframe screen grab (before subdivision if used).
8) Each entry must include the time spent, software and render engine used.

Entry Deadline: Midnight (your local time) on Sunday 13th March 2011.

Voting: To commence mid-day on Monday 14th March 2011 and run for 7 days.

Please Note: This thread is reserved for entries only and a separate thread will be created for members comments.

Good luck all.
jamesmc
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Joined: 08 Jul 2009, 15:35

Re: SMC # 60: On My Desk

Post by jamesmc »

Another slammy bammy mammy work...
My DataLink gamer lounge router

DGL4100

Modeling Hexagon: 25 minutes
Texture: Xara Graphic designer (Vector Work) Photoshop: 1 hour
Render Carrara 8 Pro: 1 minute

Image
Image
Walk by faith, not by sight.
jamesmc
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Joined: 08 Jul 2009, 15:35

Re: SMC # 60: On My Desk

Post by jamesmc »

Dave,

What are you doing Dave?

Dave, posting on "United3DArtists" is not permitted Dave?

Dave, you need to stop!

Dave?

Title: Hal 9000 Monitor
Modeler: Hexagon - 40 minutes
Texture and Render: Carrara 8 Pro - 1 hour
Image
Image

Image
http://www.youtube.com/watch?v=Zzn5OzFZZac
Walk by faith, not by sight.
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nigec
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Re: SMC # 60: On My Desk

Post by nigec »

Jack Sparrow's compass
Sketchup 3 hours
Rendered in Thea 4 mins
Texture in Thea 10mins
HDRI one emitter
some post pro in Thea (contast, crf, chroma)
Please don't put it up for the vote, I just wanted to enter something
compass.png
Image1.jpg
jamesmc
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Joined: 08 Jul 2009, 15:35

Re: SMC # 60: On My Desk

Post by jamesmc »

Paperclips

Modeling: Hexagon - 5 minutes
Texture and Rendering: Carrara 8 Pro - 2 minutes

Image
Walk by faith, not by sight.
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Breech Block
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Re: SMC # 60: On My Desk

Post by Breech Block »

Desk Tidy

This is my non-competitive entry.

Software Used: Modo 401 (trial version).
Renderer: Modo 401 (trial version).
Time taken: 4 hours.
SMC Render.jpg
SMC Wireframe.jpg
jamesmc
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Posts: 1776
Joined: 08 Jul 2009, 15:35

Re: SMC # 60: On My Desk

Post by jamesmc »

Dell XPS Mousepad

Model: Lightwave3D 10: 25 minutes
Texture: 3D Coat = 30 minutes
Render: 1 minute, Lighwave3D 10
Image

Image
Walk by faith, not by sight.
jamesmc
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Posts: 1776
Joined: 08 Jul 2009, 15:35

Re: SMC # 60: On My Desk

Post by jamesmc »

Coffee Cup
Used mousepad pic from previous entry and added coffee cup, the most essential element of my desktop. :bananacheers:

modeling: Lightwave10 - 15 minutes
Texture: Lightwave10 - 20 minutes
Rendering: Lightwave 10 - 4 seconds
Image
Image
Walk by faith, not by sight.
v3rd3
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Posts: 1191
Joined: 21 May 2009, 20:04

Re: SMC # 60: On My Desk

Post by v3rd3 »

for those who dare to venture into its native habitat the carniverous pixel munching mouse.....

modelling ... moi 8 minutes
texturing... painted 3d coat 10 minutes
composite scene ... vue 15 minutes
render... vue... under 2 minutes... 3.9 million polys...
Attachments
mouse moi.jpg
u3da space mouse 04.jpg
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MikomDude
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SMC # 60: On My Desk

Post by MikomDude »

Unfortunately my windows computer doesn't quite work so I am using Ubuntu now.

Here is my phone, modeled in Wings 3D. Textured in Misfit Model 3D and rendered in Meshlab.
wireframe.png
Cellphone1textured.png