Truespace & Blender

User avatar
Prodigy
Site Admin
Posts: 957
Joined: 21 May 2009, 14:46
Type the number ten into the box: 0
Location: Uruguay

Truespace & Blender

Post by Prodigy »

:bananamouse: woho!!
HI ALL!!!! :bananadrum:

I decided to start to work in 3D (AGAIN) :lol: ..
Since the biggest problem with truespace is the 32bits limitation for large scenes few days ago i tried to work (AGAIN) with blender..

BUT! seems this time is much more robust and stable.. (and not just for extraterrestrials).. :mrgreen:

To be honest my goal is have the same TS UI or/and workflow in blender.. and this time it works quite well..
Not 100% perfect but usable for me..

For those who don't know, blender has a nice renderer called "Cycles" (Vray Alike but free) has GPU support and works fantastic with my gpu. (Nvidia gforce 960gt) so it renders much faster than CPU.. and for large scenes the 64bit version portable works very very well..

Few other comments, Cycles and Blender has proxy or instancing objects, so for large scenes that is a must..
you can copy hundred object without use much ram.. imagine to make a forest..

i'm still good modeling in truespace, so i found DAE export from Truespace to Blender import works PERFECT..
so i can still using Truespace for modeling, and Blender for Rendering.. Best of both worlds! :bananadevil:

Want to share with you guys my hotkeys..
I have some troubles with the mouse rotation (ts is far far better) but maybe can find a solution..

Hugs for all of you guys! Happy 2018 :bananacool2:
Attachments
TruespaceHotkeys.zip
(6.05 KiB) Downloaded 421 times
๑۩۞۩๑ prodigy ๑۩۞۩๑
User avatar
Prodigy
Site Admin
Posts: 957
Joined: 21 May 2009, 14:46
Type the number ten into the box: 0
Location: Uruguay

Re: Truespace & Blender

Post by Prodigy »

BTW i tested Blenderforartists and :bananathumb:

https://www.bforartists.de/
๑۩۞۩๑ prodigy ๑۩۞۩๑
stan
Master Chief Petty Officer
Posts: 584
Joined: 21 May 2009, 17:20

Re: Truespace & Blender

Post by stan »

There is a ts memory fix posted on forum somewhere for win 7 or above it makes ts more powerful. Not sure how that effects renders. Found it.
viewtopic.php?t=4310&p=42101&hilit ... fix#p42101
User avatar
Prodigy
Site Admin
Posts: 957
Joined: 21 May 2009, 14:46
Type the number ten into the box: 0
Location: Uruguay

Re: Truespace & Blender

Post by Prodigy »

Thanks Stan, i tried some time ago but in my tests it not affect vray or workspace side at all.. :bananasad:
๑۩۞۩๑ prodigy ๑۩۞۩๑
User avatar
Finis
Captain
Posts: 5410
Joined: 21 May 2009, 18:26
Type the number ten into the box: 0
Location: America!

Re: Truespace & Blender

Post by Finis »

Ahhhh! Prodigy is here. Ahhhh! Prodigy is doing CG. Ahhhh! :worship:
I prefer dangerous freedom over peaceful servitude. -- Thomas Jefferson/Jean Jacques Rousseau
User avatar
Emmanuel
Chief Warrant Officer
Posts: 670
Joined: 14 Jun 2009, 06:47

Re: Truespace & Blender

Post by Emmanuel »

Each time I experiment an other 3d package I put in the balance the amount of tools, the ability to handle large scenes and textures, rendering speeds and the workflow efficiency.
trueSpace has its limitations but I still handle that. There is some workaround with big scenes ; for example using the Convert Glued Object to single Mesh plugin, I can manage +400Mb scenes, because it's not the amount of vertices that slow down tS but the quantity of meshes.

Blender for artists is probably the only tool that is getting close to tS. As you said, mouse navigation in the 3D space is still a brake but this may change if some trueSpacers come into Blender code to implement our awards winning navigation widget !

BTW, here is some Lightworks animation I made last year. 100% all done in tS.

User avatar
Draise
Captain
Posts: 3200
Joined: 21 Sep 2009, 19:33
Type the number ten into the box: 0
Location: Bogota, Colombia

Re: Truespace & Blender

Post by Draise »

Bforartists for the win!

And glad you are dabbling in 3D again. I get so much work in 3D these days. I'm sure it will go well for you.
User avatar
bitkar
Captain
Posts: 2089
Joined: 16 Mar 2010, 07:14
Type the number ten into the box: 0
Location: Czech Republic

Re: Truespace & Blender

Post by bitkar »

To be honest my goal is have the same TS UI or/and workflow in blender..

this cought ny attentiion.... so did you mean that Blender for artists or something else??
Bfor artists is promising, but is someone actually working on replicating tS6.6 UI, GUI and logic for blender?
Michal aka bitkar
tS freak since tS2 (1998) and forever (tS7.61 modeler)
User avatar
Draise
Captain
Posts: 3200
Joined: 21 Sep 2009, 19:33
Type the number ten into the box: 0
Location: Bogota, Colombia

Re: Truespace & Blender

Post by Draise »

Main developer of Bforartist is Tiles, a former Truespace user. He has put icons everywhere just like TS and made menu buttons similar to TS. He made it all Lclick and is trying to make Blender easy and less convoluted.

It is a different architecture and will always in depth be different... but it has its pros and cons and familiarity to a truespace philosophy. That's why I'm all on board.
User avatar
bitkar
Captain
Posts: 2089
Joined: 16 Mar 2010, 07:14
Type the number ten into the box: 0
Location: Czech Republic

Re: Truespace & Blender

Post by bitkar »

oh its his project? great. Well, i have to say its MUCH better than original Blender. Its actually usable. I dont know how much the UI can be bended, but it would require 10 Tiles to make it tS-like maybe.
Still having duplicate thongs, things i dont need displayed, mode switching seems odd to me aswell, sizing is really dumb (i mean the original size and resized size, wtf), etc. But as I said - its usable now, which is a miracle anyway. Maybe i will learn. But still, tS is unbeatable.
Michal aka bitkar
tS freak since tS2 (1998) and forever (tS7.61 modeler)
User avatar
RAYMAN
Captain
Posts: 2547
Joined: 21 May 2009, 18:56

Re: Truespace & Blender

Post by RAYMAN »

The best approach is the multi tool aproach with a few tools! Blender is awsome and Im using it all the time! The cycles render engine as well as eevee are great! I just use a different workflow nowadays.. and that includes TS!
Modeling in Blender is in some cases to basic!
To be effective in working with 3d and getting enough done in time you need to streamline your workflow! I do a lot of kitbashing these days.. and I therefore use a cad tool plus Sketchup.. because every piece that you are working with inside Sketchup can be made into an instance! Its about the size of things you are creating! I also use Vue stream because I learned how to use eco systems for building detailed models!....
The trick in 3d to get things done is a) Let the software do the population.. and b) Make and reuse you own premade kits through kitbashing!
User avatar
Prodigy
Site Admin
Posts: 957
Joined: 21 May 2009, 14:46
Type the number ten into the box: 0
Location: Uruguay

Re: Truespace & Blender

Post by Prodigy »

Hi Guys, this is my latest Truespace Keymap compatible with Blender 2.93.2

F1 - Toggle between Wireframe Solid etc..
Z - Move
X - Rotate
C - Scale
2 Left View
3 Front View
4 Top View
5 Right View
6 Back View
7 Bottom View
Sup - Reset View
Del - Delete

(In Edit Mode)
Left Click - Select Face, Vertex or Edge
B - Knife
M - Merge
H - Delete Face
J - Delete Edge
K - Delete Vertex
L - Select All

Mouse Movements:
Left Click - Select
Right Click - Edit Mode
Middle Btn Hold - Rotate
Middle Btn DblClick - Center Object
Middle Btn Wheel In Out - Zoom In Out
Ctrl + Middle Btn - Pan
Shift + Middle Btn - Mouse View in Any Direction + Navigate with keys A S D W Q E (Use Shift to Increase Speed)

How to Install it:
Unzip the file,
Open Blender
Edit -> Preferences..
Keymap -> Import..
Attachments
TSBlender2.93.2.zip
(6.34 KiB) Downloaded 277 times
๑۩۞۩๑ prodigy ๑۩۞۩๑
User avatar
bitkar
Captain
Posts: 2089
Joined: 16 Mar 2010, 07:14
Type the number ten into the box: 0
Location: Czech Republic

Re: Truespace & Blender

Post by bitkar »

oh great... thank you so much!
Michal aka bitkar
tS freak since tS2 (1998) and forever (tS7.61 modeler)
User avatar
Prodigy
Site Admin
Posts: 957
Joined: 21 May 2009, 14:46
Type the number ten into the box: 0
Location: Uruguay

Re: Truespace & Blender

Post by Prodigy »

You're welcome, not sure who will use it, but to me it was the only way to use blender without starting from scratch.. :bananathumb:
๑۩۞۩๑ prodigy ๑۩۞۩๑
User avatar
bitkar
Captain
Posts: 2089
Joined: 16 Mar 2010, 07:14
Type the number ten into the box: 0
Location: Czech Republic

Re: Truespace & Blender

Post by bitkar »

exactly... I welcome anything to make Blend tS-like, anything that can bridge the gap between those two and anything that connects those two.
Michal aka bitkar
tS freak since tS2 (1998) and forever (tS7.61 modeler)
User avatar
the_ant
Chief Petty Officer
Posts: 155
Joined: 02 Jun 2009, 09:26
Type the number ten into the box: 0
Location: Perugia - Italy

Re: Truespace & Blender

Post by the_ant »

Thanks Prodigy

using blender (or bforartists) like tSp is one of my best dreams (love tSp-modelside interface sooo much)

i will give it a try...but the question is: -i have blender (2.93.4) and bforartists (2.9.3) last versions in my laptop.. :bananatyping:

can i install your config on these versions? :bananahi:
User avatar
Prodigy
Site Admin
Posts: 957
Joined: 21 May 2009, 14:46
Type the number ten into the box: 0
Location: Uruguay

Re: Truespace & Blender

Post by Prodigy »

to be honest? not sure, but give it a try.. i tried bforartists and is cool but i get some errors so decided to work on blender only.
๑۩۞۩๑ prodigy ๑۩۞۩๑
User avatar
Finis
Captain
Posts: 5410
Joined: 21 May 2009, 18:26
Type the number ten into the box: 0
Location: America!

Re: Truespace & Blender

Post by Finis »

Prodigy is here! :worship:

I don't use TS any more but I appreciate efforts like this to help those still using it to 'expand their horizons' to other tools too. Also appreciate Clintonman and trueBlue keeping TS alive.

Blender's strengths are price and power. It does a lot for free. It is not artist friendly, at least until you have adequate skill and understanding of it, but it is no longer user vicious. The newer user interface is much better. You don't have to memorize quintillions of hot keys. I hardly know any of them. I like the Daz-like navigation widgets it has now. But it is certainly no TS. It is not a program you can learn by using it. Expect to study. Tutorial videos are great for getting started.

I prefer to learn new things in their pure form. This unleashes the full power of a tool, increases my adaptability and versatility by approaching a goal (CG in this case) in different ways, and expands my knowledge with things that weren't part of other tools.

Prodigy, how is Amelia going? Are you rich yet?
I prefer dangerous freedom over peaceful servitude. -- Thomas Jefferson/Jean Jacques Rousseau
User avatar
Prodigy
Site Admin
Posts: 957
Joined: 21 May 2009, 14:46
Type the number ten into the box: 0
Location: Uruguay

Re: Truespace & Blender

Post by Prodigy »

Still using TS for modeling, i found a good workflow using TS for modeling, then export it to blender as dae format. Blender still complex, but at the moment was the only software that allows me to simulate pretty well the tS UI in a way that i can use it..

Not rich enough yet! Hehehe.. :lol: Soon my friend.. soon! :bananaguitar:
๑۩۞۩๑ prodigy ๑۩۞۩๑

Return to “Prodigy's Projects”