Most Realistic Smoke Possible in tS

Technical questions, etc..
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LeonRegis
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Most Realistic Smoke Possible in tS

Post by LeonRegis »

Ok I'm going to make the animation of the launch, and I really need to know how can I do a good smoke. Maybe PPFX? Or animated Alpha maps, I saw trueblue explosion FX object and maybe a lot of those objects making the animation in different times could be good... Maybe metaballs with an animated Alpha maps?

What you guys think? What is the best way to try... I don't have time to lose but I can learn if needed, just can't learn something that will probably fail.
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froo
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Re: Most Realistic Smoke Possible in tS

Post by froo »

hey leon. I've used trueparticles plugin before. I like it too. :D
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LeonRegis
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Re: Most Realistic Smoke Possible in tS

Post by LeonRegis »

Trueparticles it's good or Primal Particles it's better? Primal Particles don't cast shadows so this may be a problem, how could I do a good smoke moving fast and animated?

Thanks
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