Remaking of the ReachStacker

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Prodigy
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Remaking of the ReachStacker

Post by Prodigy »

Hi guys,

Last year i need to model a reach stacker for customer..
Was indeed the beginning of my love for the LE to optimize my work..

Since the project had be made within 2 weeks i had no time on details instead functionality.. So now im remodeling the reach stacker in mid~high details..

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Re: Remaking of the ReachStacker

Post by Steve »

Ooh maybe we can make this fight Steve's warehouse mech!
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Re: Remaking of the ReachStacker

Post by Prodigy »

:D sure!! WAR WAR WAR!! :bananacool2:

Now im fighting with pistons.. :S

For that im experimenting with Look at.. in theory each part of the piston must look at the other.. let's see if it works ayayayayyy!! :lol:
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Re: Remaking of the ReachStacker

Post by Karthogen »

Very nice,

do you have a tutorial on that one?

Two things I like to see are:
1. How to ge the Morph panel up like that (if you used morph)
2: How do you get the tires to roll when the thing moves.

I was going to try and get tires to move soon, There is a tutorial on how to make a propellar turn when the object moves in the manual, i was thinking of deconstructing that object pulling what I need and using it on tires. figured it would be the same concept.
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Re: Remaking of the ReachStacker

Post by Prodigy »

No, Nothing from this project use Morph.. Just Matrix to move each part separated, then i made the panel to move the matrix with sliders.. quite simple if you see how it works..

I think i solved the riddle of the hydraulic.. :bananacheers:
Im using Dele's Super Look at script.. :worship:

btw, where's Dele?? :?
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Re: Remaking of the ReachStacker

Post by Prodigy »

Ok finally I've got the hydraulics, piston or what ever you want to call it working! :)



Finally i decide to use just Look at instead Dele's script cos i found a good workaround..
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Re: Remaking of the ReachStacker

Post by Karthogen »

Very nicely done.
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Re: Remaking of the ReachStacker

Post by Steve »

I never thought about using hyraulics like that, I think you've just saved me a good degree of trouble Prodigy, it works great for me too
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Re: Remaking of the ReachStacker

Post by theuns »

Wow! Very nice Prodigy!

How to you set up those joints? I've tried but couldn't get it right so all my machines are done with hierarchy glued models!
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Re: Remaking of the ReachStacker

Post by Prodigy »

Thanks guys :)

I found a very small issue with the Hydraulics and if you use the way to one object look at the other and vice verse.. so i found a workaround to solve that and now i can say that Hydraulics are working GOOOD! :D

Im gonna release a small tutorial to teach how to create such pistons in a proper way.. 8-)
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Re: Remaking of the ReachStacker

Post by Mad Mouse »

Very impressive Augusto :bananacool2:
Ooh maybe we can make this fight Steve's warehouse mech!

LOL that would be cool :lol:

ATB

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Re: Remaking of the ReachStacker

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Re: Remaking of the ReachStacker

Post by Steinie »

This was pretty darn amazing stuff. The whole time I thought
Caligari screwed up by not making you the Marketing Department.
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Re: Remaking of the ReachStacker

Post by Prodigy »

Glad you like it Steinie :worship:

I know is a bit complex to do all this work but once you have it, all the rest is piece of cake! and you can easily animate the whole machine using key frames on each value.. that's all..

It only left add some lights and small details to the model..

I think im gonna make a small Vray Render animation of the reach stacker picking some containers.
Thanks for comments! :bananamouse:
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Re: Remaking of the ReachStacker

Post by DanX »

Nice work Prodigy. Did you do this in workspace?
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Re: Remaking of the ReachStacker

Post by Prodigy »

100% in workspace :mrgreen:
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Re: Remaking of the ReachStacker

Post by marcel »

Very good technic. You are one of the best ambassador for the workspace as Parva. It there a way to put the panel for the control of the ReachStacker into Trueplay? This could be useful to show design or interior architectur.
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Re: Remaking of the ReachStacker

Post by RAYMAN »

This is realy cool and is a perfect example of what Truespace can be used for even
if you render or animate the rest in another application because you can export the
reachstacker and a keyframed animation via Collada.
It works very well !
Good job Augusto !
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Re: Remaking of the ReachStacker

Post by robert »

Very cool indeed, tS has so much potential in the gaming direction.
Too bad Caligari didn't quite get a chance to venture down that route a little.
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Re: Remaking of the ReachStacker

Post by tahnoak »

At the risk of being repetitive for every other comment I have ever made when viewing your work... amazing work. I can't wait until my darn kids grow up so I can play some more... well not really, but you know what I mean :)
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Re: Remaking of the ReachStacker

Post by Tommy »

WOW!!!! Is it possible to get a tutorial about how to do?
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Re: Remaking of the ReachStacker

Post by Tommy »

I have found the turorial among TS courses about scripting. Interesting tool. Maybee I can get a hang of it.
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Re: Remaking of the ReachStacker

Post by Prodigy »

Thanks for the nice comments guys!

I miss to read this thread due to lack of time.
I'll try to make a tutorial about how create such of controls..
As soon as you understand how LE and workspace works, you will see that is very simple and that potential was always hide in there.. :lol:

Take care!
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Re: Remaking the ReachStacker

Post by Prodigy »

Ok guys, this is my Christmas Present..
:bananaclaus:

The vehicle has a Panel with some controls.. you can move the vehicle etc.. is not the cleanest or High detail model but its very fun to play with.. Enjoy it
Reach Stacker Final.zip
(5.89 MiB) Downloaded 327 times
Attachments
2.png
1.png
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Re: Remaking of the ReachStacker

Post by bitkar »

wow, that is pretty neat!, you are a magician! :)
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Re: Remaking of the ReachStacker

Post by trueBlue »

Feliz Navidad :bananaclaus:
Very shinny material!
How are you rendering this in Vray?
Vray render.png
The Piston1-2 explodes when you animate the Stacker :shock:
Piston1-2.png
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Re: Remaking of the ReachStacker

Post by Prodigy »

Yes TB i noticed some issues with the keyframes and Matrix.. to be honest, i lose the touch on Ts.. have to figure what's wrong with.. :lol:

No issues with the material.. :roll: there's a video i uploaded in the past, you can find it in page 2.. i didn't remember that shader panel lol.. :mrgreen:
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Re: Remaking of the ReachStacker

Post by trueBlue »

I tried to fix the Pistons
Gave up and removed them
Added a Controls jScript Object for the Keying Panel
View from Cockpit
Reach Stacker.png
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Reach Stacker.RsObj
(8.41 MiB) Downloaded 179 times
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Re: Remaking of the ReachStacker

Post by Prodigy »

Excellent TB! :bananathumb:
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