baddie has to be well hidden, sea is the best place imho ;)
just a picture after some hour of work or so:
there is a view on submarine port. The submarine will sit on the rail and be pulled in. Some torpedos will be needed aswell for the case.
MMC july 2011 - sea fortress
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bitkar
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MMC july 2011 - sea fortress
Michal aka bitkar
tS freak since tS2 (1998) and forever (tS7.61 modeler)
tS freak since tS2 (1998) and forever (tS7.61 modeler)
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bitkar
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Re: MMC july 2011 - sea fortress
second preview, some texturing, lighting done. Mainly symbiont materials.
nothing special.. i try to figure out how to make it look huge. Some cheap solution. Maybe i will model some submarine, dont know if that helps.
nothing special.. i try to figure out how to make it look huge. Some cheap solution. Maybe i will model some submarine, dont know if that helps.
Michal aka bitkar
tS freak since tS2 (1998) and forever (tS7.61 modeler)
tS freak since tS2 (1998) and forever (tS7.61 modeler)
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Breech Block
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Re: MMC july 2011 - sea fortress
WOW! Looking good, man. A school of fish swimming past or some caustic lighting might help you portray the scale. Keep up the good work.
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Peter
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Re: MMC july 2011 - sea fortress
a day without orange juice is like... a day without orange juice
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Steinie
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Re: MMC july 2011 - sea fortress
Yes I think very small objects like a school of fish or scuba divers in the rendering will give the viewer
a sense of scale. Real nice so far.
a sense of scale. Real nice so far.
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jamesmc
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Re: MMC july 2011 - sea fortress
I was thinking disgarded plastic bags and those plastic six pack thingies that float in the ocean.Steinie wrote:Yes I think very small objects like a school of fish or scuba divers in the rendering will give the viewer
a sense of scale. Real nice so far.
Walk by faith, not by sight.
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bitkar
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Re: MMC july 2011 - sea fortress
maybe a final look? some dolphins will guard the fortress :) put there some rusty barels too.
+caustics (just a "shadow map") and postprocess (photoshop) volumetrics.
+caustics (just a "shadow map") and postprocess (photoshop) volumetrics.
Last edited by bitkar on 26 Jul 2011, 06:09, edited 1 time in total.
Michal aka bitkar
tS freak since tS2 (1998) and forever (tS7.61 modeler)
tS freak since tS2 (1998) and forever (tS7.61 modeler)
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froo
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Re: MMC july 2011 - sea fortress
Looks like that thing can cause some serious damage, bitkar.
Nice!
Nice!



