ClothMotion |
Introduction
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ClothMotion is the cloth simulator that operates with trueSpace4.x and trueSpace5.x. This tSX simulates the movement of the cloth by physics calculation and able to make the vertex animation. I do not guarantee it at all to all the problems that occurred by using this software.
It is possible to use this software if you accept it. The sentence that changed it with this version was written greenly.
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Unzip all files into your trueSpace tSX directory. tSX panel :
Dialogbox - Frame :
Start Frame,End Frame The frame of the start and end of the simulation are set up. Sims/Frame The simulation calculation number for each 1 frame is set up. When cloth
moves fast and go through the collision object this value is enlarged. However, it is not
useful when the collision object moves fast. Corrections/Sim The number of the growth revision processing between 1 frame is set up. Collisions/Sim The number of the collision detection processing between 1 frame is set up. In the case that a plural collision object is approaching and collision determination do not succeed you raise this value. However, it is even when it is not improved. Continue The simulation calculation result of the previous time is considered. It is able to simulate it without advancing frame, when make start frame and end frame the same value and the simulation is repeated. New,Load,Save The initialization of setting. The load from the file of setting. The save to the file of setting. Start Calculation is started. The progress is displayed in the progress bar. When it pushes ESC key the calculation is stopped. Dialogbox - Dynamics :
Cloth Please push [set] button, after the object that wants to simulate it is selected. In the case that there are many vertex processing time is required. Gravity,Wind Please push [set] button, after the dummy object that designates gravity and wind is selected. Direction and power are adjusted with Z axis of the dummy object. Gravity and wind can cause the animation. Structural,Shear,Bend The hardness of the spring system is set up. As for each spring
effective/ineffective change is produced with the check box. Spring Damping The loss of the mechanical energy of the spring is set up. Max Stretch The biggest stretch rate of the spring is set up. Vertex Weight The weight of cloth is set up. World damping The loss by the viscosity of space is set up. It influences the simulation of wind. Start,End,[Start] The function similar to the Frame page. Dialogbox - Collision :
Add,Delete,DelAll,Invisible Push [Add] button, after the object that wants to detect collision is selected. When the object name is selected from listbox the object that shows the collision range is displayed. This object is eliminated automatically, be able to eliminate optionally with the [Invisible] button. Type The form of collision detection is selected. When it is not the collision
object a polyhedron, Polyh type is not able to select it. The Sphere type is made to the
ellipse. The plane type is an infinite plane. Elasticity Depending on the flexibility of the collision object it is the loss of the exercise energy of cloth. Use Parameters,r,h The size of the form of collision detection is able to be set up. The collision range is able to be adjusted by the h=value, in the case that the collision type is Polyh. Flip Z The space side of the Plane type is changed. Repulsion It is considered only the Ployh type. The recoil at the time of collision is set up. Dialogbox - Fix :
Add,Delete,DelAll Push [Add] button, after the object that wants to fix the vertices of cloth is selected. Fix-Vertex Set,Fix First of all choose the name from the listbox. Choose the verticespeak that wants to fix it with the Fix-Vertex Selection tool. When you pushed the [Fix-Vertex Set] button the vertices is set up. It is possible and also unfix, and also fix it with the [Fix] button. Fix-Vertex Selection Such the tool that selects the peak that wants to fix it. Dialogbox - Misc :
Earth Collision,Height,Elasticity It collides with the ground. The height and flexibility of the ground are able to be set up. Self Collision,Vertex Mass It collides with a/the self. The distance that vertices collides is set up. Memorize Shape Setting up hardness the elastic body is simulated.(fake) But, the fix object shall be the condition where it was fixed with only 1 piece.
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