| TSFire Tutorial |
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| 1.Things
needed 1.1 Sphereglow transparency this may be substituted but i find this works best. Currently is not available for download but can be purchased through Caligari here. Sphereglow 1.2 MBAcloudshader or an appropriate texture for smoke and fire. Available through download from here. MBAcloudmarble 1.3 For the column any particle generator will do or python script. (Note) I have include a python script that makes an ok column. |
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2.1 Make the particle A sphere with latitude of (5) and longitude of (5) will do fine. This is to keep polygon count down. Refer to Fig.2-a
2.2 Set measurements Make the object and world properties to either millimeters or centimeters in object info panel. This makes sure the particle column doesn't get to big. Refer to Fig.2-b
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I've included 2 python scripts we use the column one for this tutorial. They can be found here. Column / Clouds 3.1 Particle Select the above made particle. 3.2 Python or Particle generator Open
python scripts up and then load up the python script that
I included under scene. Or use your own generator. 3.3 Play script This
will create a suitable test column for us.
3.4 Adjusting Lets resize it if you did like I did and used centimenters. Go to object info again and divide size by 8 for x,y,z and in the location enter 0,0,250. Then rotate the perspective view so you can see the column. Also delete the original particle.
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4.1 Smoke
Lets get MBA out or a texture make a texture that works
good for the smoke. 4.2 Fire
Same as above Except for the color but Ive found a fair
solution for fire with MBA. 4.3 Texturing
Paint the whole column with the smoke material you made.
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5.1 Blend
If you render now with a shadow casting light you may
notice something about the particles being to dark in
some places. Where it might be catching shadows.(Note) I
didnt put enough fire into the smoke. It should be like
in the scene with the barrel. Or even more. 5.2 Fix it
Another secret ingredient.
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Finally lets do a bit of lighting for the fire. 6.1 Make a ground object this is so we can see our lighting better. 6.2 Fire ring lights. Make 4 locals with these settings. Arrange these around the middle portion of the flame.
6.3 Fire center light. Make 1 local with these settings.
And place it bottom center of the flame.
Here it is used in a couple of scenes. :) Down below. |
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Jonathan Koehn. Special thanks to Terry Halladay. For all the much appreciated help with. Thanks Darren Waschow and Kevin Barnett for trying giving me the much needed feed back on the tutorial. Thanks IRC #truespace for looking at all the test renders and for all the feed back :) Thanks Ann for the html help with the tutorial. |

