D3D Lighting and Large Flat Planes
Posted: 26 Nov 2023, 02:41
The plane with no divisions shows the lighting of the omni light looking offset to the back of the cylinder. The spotlight can't be seen.
Adding divisions puts the omni light on the correct position on the plane and the spotlight becomes visible. The image shows 50 width and height segments for the plane, but a small number of segments is enough to fix the problem.
Large flat planes need divisions to light properly in the D3D render or viewport.