Congradulations!
glTF - Sponza
My first experience with the glTF - Sponza crashed trueSpace using all three Material Complexity options
Resized all of the images from 1024x1024 to 256x256
Import with Medium Complexity
.
No issues except FPN takes a super long time to activate
I Exported this scene and then Imported back into trueSpace
.
Note the differences between the two?
Looks even better!
GLTF Import Export
- clintonman
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Re: GLTF Import Export
Thank you.trueBlue wrote: ↑08 Nov 2023, 16:25 Congradulations!
glTF - Sponza
My first experience with the glTF - Sponza crashed trueSpace using all three Material Complexity options
Resized all of the images from 1024x1024 to 256x256
Import with Medium Complexity
Imported.png
.
No issues except FPN takes a super long time to activate
I Exported this scene and then Imported back into trueSpace
Exported.png
.
Note the differences between the two?
Looks even better!
I never had a problem with the Sponza sample crashing. It does import as a single mesh with about 100 materials. Try it again with the Options tab check "Individual Mesh Primitives". This will import much faster, the 3d view won't slow down and maybe not crash.
Re: GLTF Import Export
Dang it Jim, I just converted several textures for nothing!
Much better!
I can actually see the Cloth Texture On a different note, pressing the Apply Morphs button is throwing errors
Examples:
With nothing selected, press Apply Morph
Select a primitive, press Apply Morphs, and Cancel "Convert to an Editable mesh?" dialog
Most likely other examples...
Edit: Using "Individual Mesh Primitives" creates a lot of Nulls .
Is there any way to create a script that Flattens the Nulls?
Much better!
I can actually see the Cloth Texture On a different note, pressing the Apply Morphs button is throwing errors
Examples:
With nothing selected, press Apply Morph
Select a primitive, press Apply Morphs, and Cancel "Convert to an Editable mesh?" dialog
Most likely other examples...
Edit: Using "Individual Mesh Primitives" creates a lot of Nulls .
Is there any way to create a script that Flattens the Nulls?
Re: GLTF Import Export
glTF - LightsPunctualLamp
This crashed for me
It only has five images that are 2048x2048
I reduced those to 512x512
It is supposed to have some sort of On|Off, but I do not see how that is supposed to work
Open this gif to see
This crashed for me
It only has five images that are 2048x2048
I reduced those to 512x512
It is supposed to have some sort of On|Off, but I do not see how that is supposed to work
Open this gif to see
- clintonman
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Re: GLTF Import Export
I don't see anything that mentions on off action. I think that gif is just showing that the light is going through the lamp shade.
I'm running a GE Force GTX 965M on my notebook, which I think is less powerful than your card, but no crashing here.
- clintonman
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Re: GLTF Import Export
Maybe it's a driver thing, my driver version is 526.98
Re: GLTF Import Export
I just tried again and no crash
Maybe I got it confused with the glTF - Sponza 1024x1024 scene
I usually keep my drivers up to date .
Just noticed that the 3D Viewer opens glTF files . Open this gif to see
Maybe the On|Off is a PBR setting?
Maybe I got it confused with the glTF - Sponza 1024x1024 scene
I usually keep my drivers up to date .
Just noticed that the 3D Viewer opens glTF files . Open this gif to see
Maybe the On|Off is a PBR setting?
- clintonman
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Re: GLTF Import Export
It's still strange that Sponza crashes for you but not me on less hardware.trueBlue wrote: ↑11 Nov 2023, 11:58 I just tried again and no crash
Maybe I got it confused with the glTF - Sponza 1024x1024 scene
I usually keep my drivers up to date
My Rig.png
.
Just noticed that the 3D Viewer opens glTF files
3D Viewer.png
.
screenshot_variants_on-off.gif
Open this gif to see
Maybe the On|Off is a PBR setting?
The on off you're seeing is from a material variant extension. It's changing the material of the bulb to make it emissive or not. The closest thing in tS is the constant shader and it doesn't emit any light.
Re: GLTF Import Export
I am using an Intensity script to adjust the Constant Color, Spotlight, and Ambient light
.
Re: GLTF Import Export
Tried the original Sponza again, no crashclintonman wrote: ↑11 Nov 2023, 16:09It's still strange that Sponza crashes for you but not me on less hardware.trueBlue wrote: ↑11 Nov 2023, 11:58 I just tried again and no crash
Maybe I got it confused with the glTF - Sponza 1024x1024 scene
I usually keep my drivers up to date
My Rig.png
.
Just noticed that the 3D Viewer opens glTF files
3D Viewer.png
.
screenshot_variants_on-off.gif
Open this gif to see
Maybe the On|Off is a PBR setting?
The on off you're seeing is from a material variant extension. It's changing the material of the bulb to make it emissive or not. The closest thing in tS is the constant shader and it doesn't emit any light.
However, I cannot use trueSpace after it loads, like Point Editing an entry point (Door) from the outside of the building
trueSpace eventually crashes!
If I Import with smaller textures, this is not a problem, and I cannot see any differences in the quality of the textures
I do not think trueSpace uses my GPU
I see very little usage to 0% in Task Manager