Final trueSpace 7.61 Beta 8 Unofficial Update

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clintonman
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by clintonman »

trueBlue wrote: 01 Apr 2023, 17:37 Yahoo, got it working!
Was able to offset the Camera so no need to deactivate the Desktop/Spot Widget
Spot Widget and all Object Widget tools work flawlessly in the main 3D View.
In the floating 3D Views there is an issue with the Object Widget tools when switching 3D views.
Seems you have to Deactivate the Object Widget tools, select a 3D View, then Activate the Object Widget tools
Edit: Seems the key is, make sure the 3D View as focus after switching 3D Views and or the Object Widget tools
Each time you select a Object Widget tool, select the 3D View.
New Spot light.png
The spotlight widget is probably the reason for this as well.
I found that the move tools can be used in the corners of the window.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

clintonman wrote: 02 Apr 2023, 21:11
trueBlue wrote: 01 Apr 2023, 17:37 Yahoo, got it working!
Was able to offset the Camera so no need to deactivate the Desktop/Spot Widget
Spot Widget and all Object Widget tools work flawlessly in the main 3D View.
In the floating 3D Views there is an issue with the Object Widget tools when switching 3D views.
Seems you have to Deactivate the Object Widget tools, select a 3D View, then Activate the Object Widget tools
Edit: Seems the key is, make sure the 3D View as focus after switching 3D Views and or the Object Widget tools
Each time you select a Object Widget tool, select the 3D View.
New Spot light.png
The spotlight widget is probably the reason for this as well.
I found that the move tools can be used in the corners of the window.
For me, that works in a floating window, but not in the main view
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

I think I have solution.
Add a LClick Gesture to the Spotlight widget in the Rotate node.
Rotate Gesture.png
.
Simple Script Command

Command =

Code: Select all

if(Node.Exists(Node.FirstSelected() + '/LightCamera')) {D3DView.SetActiveCamera(Node.FirstSelected() + '/LightCamera/Camera', '')}
Undo command =

Code: Select all

var cmd = '';cmd += 'UUCFS = Node.AccessFnSet("Scripts/UUCommands/UUCameraFunctionSet");UUCFS.EyeCam();';RsApp.RunScriptBuffer(cmd)
And a Close widget
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

I think the Object Rotate is way to fast!
It is set @ 0.500
What do you think about lowering it to? 0.100
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

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trueBlue wrote: 02 Apr 2023, 23:09 I think the Object Rotate is way to fast!
It is set @ 0.500
What do you think about lowering it to? 0.100
It seems to be about twice the speed as modelside, so I would set it to 0.250 or 0.200
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

Also, the RDrag Object rotate is awkward.
I have to move my mouse forward and reverse verses left and right which would be more natural.
Moving the mouse Left and Right does not work
Is there an alternative?
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

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trueBlue wrote: 03 Apr 2023, 00:06 Also, the RDrag Object rotate is awkward.
I have to move my mouse forward and reverse verses left and right which would be more natural.
Moving the mouse Left and Right does not work
Is there an alternative?
Try changing the "Linear rotate action" inside the "Rotate" node, change Z axis ID from 3 to 1
Seems more natural to me.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

clintonman wrote: 03 Apr 2023, 00:14
trueBlue wrote: 03 Apr 2023, 00:06 Also, the RDrag Object rotate is awkward.
I have to move my mouse forward and reverse verses left and right which would be more natural.
Moving the mouse Left and Right does not work
Is there an alternative?
Try changing the "Linear rotate action" inside the "Rotate" node, change Z axis ID from 3 to 1
Seems more natural to me.
I am testing Linear world rotate and it seems much better
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by clintonman »

trueBlue wrote: 03 Apr 2023, 00:22
clintonman wrote: 03 Apr 2023, 00:14
trueBlue wrote: 03 Apr 2023, 00:06 Also, the RDrag Object rotate is awkward.
I have to move my mouse forward and reverse verses left and right which would be more natural.
Moving the mouse Left and Right does not work
Is there an alternative?
Try changing the "Linear rotate action" inside the "Rotate" node, change Z axis ID from 3 to 1
Seems more natural to me.
I am testing Linear world rotate and it seems much better
I suspect the "3" value for Z might be a typo from Caligari. I only tested a tiny bit but "1" did seem to be a lot better.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update

Post by trueBlue »

clintonman wrote: 03 Apr 2023, 00:37
trueBlue wrote: 03 Apr 2023, 00:22
clintonman wrote: 03 Apr 2023, 00:14

Try changing the "Linear rotate action" inside the "Rotate" node, change Z axis ID from 3 to 1
Seems more natural to me.
I am testing Linear world rotate and it seems much better
I suspect the "3" value for Z might be a typo from Caligari. I only tested a tiny bit but "1" did seem to be a lot better.
Okay, I am going with your suggestion.
I would also like to swap the LMB with the RMB gestures
LMB = Rotate what looks like the Yaw
RMB = Rotate in Roll, Pitch, and Yaw
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