Character Modeling
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- Chief Warrant Officer
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- Chief Warrant Officer
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Re: Character Modeling
And here is our finished character, ready for clothing and ready to be rigged.
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- Draise
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Re: Character Modeling
lol! good frog! very cool! love the bulbous eyes! so next step is the rigging right?
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Re: Character Modeling
Right you are Driase.
I used the bump tool in Argile to give a little more appeal to the character.
I used the bump tool in Argile to give a little more appeal to the character.
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- Steinie
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Re: Character Modeling
Jeff,
Thanks for the tutorial.
I have a question. What do you do with the extra polys when you join the limbs to the body? Do you delete them or leave them alone? Will they interferer with muscle/bone influence or create a problem while animating if they are left alone?
Thanks for the tutorial.
I have a question. What do you do with the extra polys when you join the limbs to the body? Do you delete them or leave them alone? Will they interferer with muscle/bone influence or create a problem while animating if they are left alone?
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Re: Character Modeling
Steinie,
I am not sure what you mean about extra polygons.
Here is a step by step of the object union of what I see.
Please let me know in which area there are extra polygons.
I am not sure what you mean about extra polygons.
Here is a step by step of the object union of what I see.
Please let me know in which area there are extra polygons.
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Re: Character Modeling
Here is the Object union process .
Lets take two spheres and place them side by side with a small amount of the overlapping.
This can simulate the joining of leg parts or arm parts.
Lets take two spheres and place them side by side with a small amount of the overlapping.
This can simulate the joining of leg parts or arm parts.
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- Chief Warrant Officer
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Re: Character Modeling
Now the new model is exported out as a OBJ and then imported into Argile.
Once in Argile I use the smooth tool to blend the two pieces and all for better sculpting.
Once in Argile I use the smooth tool to blend the two pieces and all for better sculpting.
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