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Hope we get many entries this month
SMC #62: Bottles -- Comments Only
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SMC #62: Bottles -- Comments Only
๑۩۞۩๑ prodigy ๑۩۞۩๑
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Re: SMC #62: Bottles -- Comments Only
Ok, i start searching what to do.. i found a lot of pretty nice bottles.. but what about the most expensive??
Here is a page with a few, it's in spanish but the pictures are eloquent..
Link Here
Here is a page with a few, it's in spanish but the pictures are eloquent..
Link Here
๑۩۞۩๑ prodigy ๑۩۞۩๑
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Re: SMC #62: Bottles -- Comments Only
I'm doing some "ñoquis" Google it if you don't know what it is..
So i'm waiting my wife to eat.. on the waiting, i decided to show some shots of the progress of my render.. maybe someone can find some motivation to enter..
So i'm waiting my wife to eat.. on the waiting, i decided to show some shots of the progress of my render.. maybe someone can find some motivation to enter..
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Re: SMC #62: Bottles -- Comments Only
I predict a win for Marcel ... professional designer who does perfume bottles.
The more laws, the less justice. -- Marcus Tullius Cicero
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Re: SMC #62: Bottles -- Comments Only
I'm in. No time for a wip so I'll give some details here. I made a bottle similar to this years ago. This one is new for the smc.
I modeled square bottom round top starting with a sphere and a cube. I used the deform tool to make an egg from the sphere and then Boolean subtracted the cube from the egg. Sweeps and point editing finished the control mesh. Several levels of SDS smoothed it and the shell tool made it hollow.
The stopper is a cylinder rounded with the right-click-menu tools. Right click on the cylinder, or other primitive, tool just after making it to see this menu.
Texturing is the TS glass material. Lighting is Global Environment (HDRI) only using the kitchen HDRI image that comes with TS. Rendered with 2xAA, raycast, raytrace on, high quality mode.
I modeled square bottom round top starting with a sphere and a cube. I used the deform tool to make an egg from the sphere and then Boolean subtracted the cube from the egg. Sweeps and point editing finished the control mesh. Several levels of SDS smoothed it and the shell tool made it hollow.
The stopper is a cylinder rounded with the right-click-menu tools. Right click on the cylinder, or other primitive, tool just after making it to see this menu.
Texturing is the TS glass material. Lighting is Global Environment (HDRI) only using the kitchen HDRI image that comes with TS. Rendered with 2xAA, raycast, raytrace on, high quality mode.
The more laws, the less justice. -- Marcus Tullius Cicero