Request is done.trueBlue wrote:Nice find! I can confirm that running that command works great in several test on my own. Thanks Clinton!clintonman wrote: I think i discovered a way to make the Watch Dog Event node work better. In this tool I run the Watch Dog Event manually the first time and that seems to "unstick" it so it works reliably. I'll need to do some more tests, but in the past it was unpredictable if the node was more than about 2 or 3 levels down in the scene graph. Hopefully this trick will fix those cases too.
Also me thinks that converting the selection to vertices would be good too!
Node.Value("/Preferences/Mesh Editor Settings", "PE selection mode") = "vertex"
MeshModifiers.ConvertSelection('','')
Even better if you could use the present PE selection method instead of only vertices.
