New Material Utilities panel is used to open the panels for some utilities
Convert to Material List - convert old materials to compatible "Material List" format
Fix Bitmaps For Export - updated version that works with multiple selections, uses the standard floating window
This new script was required to support the updated Materials List script and is meant as a starting point to collect others.
Material Utilities
- clintonman
- Captain
- Posts: 5595
- Joined: 21 May 2009, 21:08
- Type the number ten into the box: 0
- Location: California
- Contact:
- clintonman
- Captain
- Posts: 5595
- Joined: 21 May 2009, 21:08
- Type the number ten into the box: 0
- Location: California
- Contact:
Re: Material Utilities
Update Aug 14
new convert d3d materials
new materials list
new fix orphan materials - based on UU version
new remove unused scene instanced - this was taken out of the fix orphan materials
The convert d3d materials and materials list will call the UU versions if no other version is installed
new convert d3d materials
new materials list
new fix orphan materials - based on UU version
new remove unused scene instanced - this was taken out of the fix orphan materials
The convert d3d materials and materials list will call the UU versions if no other version is installed
- clintonman
- Captain
- Posts: 5595
- Joined: 21 May 2009, 21:08
- Type the number ten into the box: 0
- Location: California
- Contact:
Re: Material Utilities
Update Aug 22
new Material Name Conform - basically adds a Name to materials
new Cycle Material Edit - will cycle the materials of the selected object into the material editor. There are 2 buttons one to edit the existing material and another that makes a copy of the material so it can be used as the starting point for a new material.
https://clintons3d.com/plugins/truespac ... ities.html
new Material Name Conform - basically adds a Name to materials
new Cycle Material Edit - will cycle the materials of the selected object into the material editor. There are 2 buttons one to edit the existing material and another that makes a copy of the material so it can be used as the starting point for a new material.
https://clintons3d.com/plugins/truespac ... ities.html
- clintonman
- Captain
- Posts: 5595
- Joined: 21 May 2009, 21:08
- Type the number ten into the box: 0
- Location: California
- Contact:
Re: Material Utilities
2 Fixes
allow for invalid material Name value
allow for d3d material node selected when cycle material for editing
allow for invalid material Name value
allow for d3d material node selected when cycle material for editing
- clintonman
- Captain
- Posts: 5595
- Joined: 21 May 2009, 21:08
- Type the number ten into the box: 0
- Location: California
- Contact:
Re: Material Utilities
Aug 28
1 fix
Conform Names script did not have a good test for instanced materials causing it to run twice on base materials.
1 fix
Conform Names script did not have a good test for instanced materials causing it to run twice on base materials.
- clintonman
- Captain
- Posts: 5595
- Joined: 21 May 2009, 21:08
- Type the number ten into the box: 0
- Location: California
- Contact:
Re: Material Utilities
Bug Fix Nov 2024
The tool used to fix bitmaps for export had a bug where it would save the bitmap file using the pixel format instead of the file format.
Also added the pixel format to the report as the last column.
Nodes updated: ExportToDisk and TextureFileReport
The tool used to fix bitmaps for export had a bug where it would save the bitmap file using the pixel format instead of the file format.
Also added the pixel format to the report as the last column.
Nodes updated: ExportToDisk and TextureFileReport