Material Utilities

free scripts, plugins, models, textures
Post Reply
User avatar
clintonman
Captain
Posts: 5595
Joined: 21 May 2009, 21:08
Type the number ten into the box: 0
Location: California
Contact:

Material Utilities

Post by clintonman »

New Material Utilities panel is used to open the panels for some utilities

Convert to Material List - convert old materials to compatible "Material List" format

Fix Bitmaps For Export - updated version that works with multiple selections, uses the standard floating window

This new script was required to support the updated Materials List script and is meant as a starting point to collect others.
Clinton Reese

http://clintons3d.com
User avatar
clintonman
Captain
Posts: 5595
Joined: 21 May 2009, 21:08
Type the number ten into the box: 0
Location: California
Contact:

Re: Material Utilities

Post by clintonman »

Update Aug 14

new convert d3d materials
new materials list
new fix orphan materials - based on UU version
new remove unused scene instanced - this was taken out of the fix orphan materials

The convert d3d materials and materials list will call the UU versions if no other version is installed
Clinton Reese

http://clintons3d.com
User avatar
clintonman
Captain
Posts: 5595
Joined: 21 May 2009, 21:08
Type the number ten into the box: 0
Location: California
Contact:

Re: Material Utilities

Post by clintonman »

Update Aug 22

new Material Name Conform - basically adds a Name to materials
new Cycle Material Edit - will cycle the materials of the selected object into the material editor. There are 2 buttons one to edit the existing material and another that makes a copy of the material so it can be used as the starting point for a new material.

https://clintons3d.com/plugins/truespac ... ities.html
Clinton Reese

http://clintons3d.com
User avatar
clintonman
Captain
Posts: 5595
Joined: 21 May 2009, 21:08
Type the number ten into the box: 0
Location: California
Contact:

Re: Material Utilities

Post by clintonman »

2 Fixes

allow for invalid material Name value
allow for d3d material node selected when cycle material for editing
Clinton Reese

http://clintons3d.com
User avatar
clintonman
Captain
Posts: 5595
Joined: 21 May 2009, 21:08
Type the number ten into the box: 0
Location: California
Contact:

Re: Material Utilities

Post by clintonman »

Aug 28

1 fix

Conform Names script did not have a good test for instanced materials causing it to run twice on base materials.
Clinton Reese

http://clintons3d.com
User avatar
clintonman
Captain
Posts: 5595
Joined: 21 May 2009, 21:08
Type the number ten into the box: 0
Location: California
Contact:

Re: Material Utilities

Post by clintonman »

Bug Fix Nov 2024

The tool used to fix bitmaps for export had a bug where it would save the bitmap file using the pixel format instead of the file format.

Also added the pixel format to the report as the last column.

Nodes updated: ExportToDisk and TextureFileReport
Clinton Reese

http://clintons3d.com
Post Reply