YafaRay4tS v1.0.0

LightWorks, VRay, Dribble, YafaRay and more..
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clintonman
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Re: YafaRay4tS v1.0.0

Post by clintonman »

The latest release can be found included in the Unofficial Updates. The website version will be released after the documentation is complete.
Attached is the work done so far on the manual.
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YafaRay4tS Help_27.zip
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Clinton Reese

http://clintons3d.com
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bitkar
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Re: YafaRay4tS v1.0.0

Post by bitkar »

thats the thing... i run the original pure caligari 7.61 mostly in model space.
Michal aka bitkar
tS freak since tS2 (1998) and forever (tS7.61 modeler)
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trueBlue
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Re: YafaRay4tS v1.0.0

Post by trueBlue »

@Clinton
Here is a YafaRay4tS "Portal Material" scene
Take a look at the Portal Material Plane material
I added a TextureAlphaShader that makes the Portal Material transparent
You can still display the color by enabling Alpha Test = As Opaque
I am proposing that you add the TextureAlphaShader to your Portal Material
Attachments
Portal Material.RsScn
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clintonman
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Re: YafaRay4tS v1.0.0

Post by clintonman »

trueBlue wrote: 12 Jul 2024, 19:00 @Clinton
Here is a YafaRay4tS "Portal Material" scene
Take a look at the Portal Material Plane material
I added a TextureAlphaShader that makes the Portal Material transparent
You can still display the color by enabling Alpha Test = As Opaque
I am proposing that you add the TextureAlphaShader to your Portal Material
Transparency without using a blank texture.
Clearly marked as "D3D Preview" since it does not affect the render.
Attachments
D3D material.RsMat
(23.24 KiB) Downloaded 16 times
Clinton Reese

http://clintons3d.com
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trueBlue
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Re: YafaRay4tS v1.0.0

Post by trueBlue »

clintonman wrote: 12 Jul 2024, 21:55
trueBlue wrote: 12 Jul 2024, 19:00 @Clinton
Here is a YafaRay4tS "Portal Material" scene
Take a look at the Portal Material Plane material
I added a TextureAlphaShader that makes the Portal Material transparent
You can still display the color by enabling Alpha Test = As Opaque
I am proposing that you add the TextureAlphaShader to your Portal Material
Transparency without using a blank texture.
Clearly marked as "D3D Preview" since it does not affect the render.
Got it, thank you :bananathumb:
I removed the "Export aspect" from the ConstantAlphaShader Default aspect since the transparency value is already available on the D3D material panel
Add Library Description
Y4tSv.0.9.9
Cast light from object Normals
Samples lighting color from the
Background light

Does this material Cast Shadows?
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clintonman
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Re: YafaRay4tS v1.0.0

Post by clintonman »

trueBlue wrote: 12 Jul 2024, 22:33
clintonman wrote: 12 Jul 2024, 21:55
trueBlue wrote: 12 Jul 2024, 19:00 @Clinton
Here is a YafaRay4tS "Portal Material" scene
Take a look at the Portal Material Plane material
I added a TextureAlphaShader that makes the Portal Material transparent
You can still display the color by enabling Alpha Test = As Opaque
I am proposing that you add the TextureAlphaShader to your Portal Material
Transparency without using a blank texture.
Clearly marked as "D3D Preview" since it does not affect the render.
Got it, thank you :bananathumb:
I removed the "Export aspect" from the ConstantAlphaShader Default aspect since the transparency value is already available on the D3D material panel
Add Library Description
Y4tSv.0.9.9
Cast light from object Normals
Samples lighting color from the
Background light

Does this material Cast Shadows?
It should have the same characteristics as whatever light it lets in. The material is not a light. It's more like a window for existing lighting.
Clinton Reese

http://clintons3d.com
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