Render something in YafaRay4tS
Open the Image Viewer and open the above image
Change something and Render
Press the Refresh button in the Image Viewer
.
I updated the Image Viewer in the previous post with your changes and made a few adjustments with Reset and the panel
YafaRay4tS v1.0.0
- clintonman
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Re: YafaRay4tS v1.0.0
Here are changes to OptDetectorFrame2 inside the tSDisplay to fix the problem.trueBlue wrote: ↑08 Mar 2024, 16:32 Render something in YafaRay4tS
Open the Image Viewer and open the above image
Change something and Render
Press the Refresh button in the Image Viewer
Refresh.png
.
I updated the Image Viewer in the previous post with your changes and made a few adjustments with Reset and the panel
OptDetectorFrame2
Code: Select all
// Execute
// Called to execute the command
function Execute(params)
{
util = System.CreateDO("Clintons3D Package/Utility functions");
var Yaf_UseInternalViewer = Node.Value(Space.CurrentScene() + "/YafaRay4tS" + '/UIstate', 'Yaf_UseInternalViewer');
var Yaf_UseCustomViewer = Node.Value(Space.CurrentScene() + "/YafaRay4tS" + '/UIstate', 'Yaf_UseCustomViewer');
var InternalViewer = Node.Value(Space.CurrentScene() + "/YafaRay4tS" + '/UIstate', "InternalViewer");
if (!Yaf_UseInternalViewer && !Yaf_UseCustomViewer && InternalViewer != "iOptDetector") {
return;
}
var Yaf_RenderFilename = Node.Value(System.ThisOwner(), 'Yaf_RenderFilename');
var fso = new ActiveXObject("Scripting.FileSystemObject");
var bmpViewNode = Space.CurrentScene() + "/YafaRay4tS/tSDisplay/BmpViewTransmitter";
var numFrames = Node.SubObjectCount("/Project/Windows Manager Space");
var windowFrames = [];
var numOptiViews = 0;
for (var i = 0; i < numFrames; i++) {
var curnode = "/Project/Windows Manager Space/" + Node.SubObject("/Project/Windows Manager Space", i);
windowFrames.push(curnode);
if (Node.ConExists(curnode, "RootNode") && Node.Value(curnode, "RootNode") == bmpViewNode) {
numOptiViews++;
OptDetectorFrame = curnode;
}
}
// zero found, open opti window for the render
if (numOptiViews == 0) {
OptDetectors.OpenBitmapView(Space.CurrentScene() + "/YafaRay4tS/tSDisplay/BmpViewTransmitter");
OptDetectorFrame = FindRenderOptWindow();
}
//close all open opti windows except for 1
//more than one found - should never happen safety net
else if (numOptiViews > 1) {
for (var i = 0; i < numFrames; i++) {
if (!Node.ConExists(windowFrames[i], "RootNode")) continue;
// if (Node.Value(windowFrames[i], "RootNode") == bmpViewNode && numOptiViews > 1) {
// WindowsManager.CloseWindow(windowFrames[i]);
// numOptiViews--;
// }
if (Node.Value(windowFrames[i], "RootNode") == bmpViewNode) {
if (numOptiViews > 1) {
WindowsManager.CloseWindow(windowFrames[i]);
numOptiViews--;
} else {
OptDetectorFrame = windowFrames[i];
}
}
}
// } else if (numOptiViews != 1) {
}
// OptDetectorFrame = FindRenderOptWindow();
if (OptDetectorFrame != "") {
// Add toolbar and size viewer to Output Render File's Width and Height
var Yaf_UseAreaRender = Node.Value(Space.CurrentScene() + '/YafaRay4tS/ExportXML', 'Yaf_UseAreaRender');
if(Yaf_UseAreaRender) {
var Yaf_Width = Node.Value(Space.CurrentScene() + '/YafaRay4tS/ExportXML', 'Yaf_Width');
var Yaf_Height = Node.Value(Space.CurrentScene() + '/YafaRay4tS/ExportXML', 'Yaf_Height');
WindowsManager.MoveWindow(OptDetectorFrame, -1, -1, Yaf_Width, Yaf_Height, -1, -1, -1)
} else {
var size = GetHeightWidth();
WindowsManager.MoveWindow(OptDetectorFrame, -1, -1, size.Width, size.Height, -1, -1, -1)
}
Node.Value(OptDetectorFrame, "TabsAsButtons") = -1;//util version does not work
var fileSN = fso.GetBaseName(Yaf_RenderFilename) + "." + fso.GetExtensionName(Yaf_RenderFilename)
// Node.Value(OptDetectorFrame, "Title") = Node.ShortName(Space.CurrentScene()) + " - " + fileSN;
util.SetNodeValueString(OptDetectorFrame, "Title", Node.ShortName(Space.CurrentScene()) + " - " + fileSN);
if (!Node.Exists(OptDetectorFrame + "/YafaRay4tS_ToolbarFrame")) {
// Node.Copy(Space.CurrentScene() + "/YafaRay4tS/tSDisplay/YafaRay4tS_ToolbarFrame", OptDetectorFrame)
util.Copy(Space.CurrentScene() + "/YafaRay4tS/tSDisplay/YafaRay4tS_ToolbarFrame", OptDetectorFrame)
WindowsManager.Activate();
WindowsManager.UpdateWindowsStructure();
} else {
//rewrite RootNode to force title update
// Node.Value(OptDetectorFrame, "RootNode") = Space.CurrentScene() + "/YafaRay4tS/tSDisplay/BmpViewTransmitter";
util.SetNodeValueString(OptDetectorFrame, "RootNode", Space.CurrentScene() + "/YafaRay4tS/tSDisplay/BmpViewTransmitter");
}
}
//reset connector so image shows in the frame
// Node.ConReset(Space.CurrentScene() + "/YafaRay4tS/tSDisplay/BmpViewTransmitter", "Bitmap");
util.ConReset(Space.CurrentScene() + "/YafaRay4tS/tSDisplay/BmpViewTransmitter", "Bitmap", Space.CurrentScene() + "/YafaRay4tS/tSDisplay/BmpViewTransmitter", "Bitmap");
CMD = Node.Value(Space.CurrentScene() + "/YafaRay4tS/ClearHistory", "ClearCommandHistory")
if(CMD){RsApp.ClearHistory();}
}
function GetHeightWidth()
{
// var size = {};
var Width = Node.Value(Space.CurrentScene() + "/YafaRay4tS", "Yaf_ResX")
var Height = Node.Value(Space.CurrentScene() + "/YafaRay4tS", "Yaf_ResY")
// var maxWidth = Math.floor(Node.Value("/Project/Windows Manager Space", "LayoutWidth") * 0.7);
// var maxHeight = Math.floor(Node.Value("/Project/Windows Manager Space", "LayoutHeight") * 0.7);
var maxWidth = Math.floor(Node.Value("/Project/Windows Manager Space/Frame Window", "Width") * 0.7);
var maxHeight = Math.floor(Node.Value("/Project/Windows Manager Space/Frame Window", "Height") * 0.7);
if (Height > maxHeight) {
Width = Math.floor(Width * maxHeight / Height);
Height = maxHeight;
}
if (Width > maxWidth) {
Height = Math.floor(Height * maxWidth / Width);
Width = maxWidth;
}
return {
"Width": Width,
"Height": Height
}
}
function FindRenderOptWindow()
{
var childNode, OptWindow = "";
var wms = "/Project/Windows Manager Space";
var numChildren = Node.SubObjectCount(wms);
var childNode
for (var i = 0; i < numChildren; i++) {
childNode = wms + "/" + Node.SubObject(wms, i);
if (Node.Exists(childNode + "/BitmapView") && !Node.Exists(childNode + "/Ground")) {
OptWindow = childNode;
// break;
}
}
return OptWindow;
}
- clintonman
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Re: YafaRay4tS v1.0.0
Modified your last Image Viewer for minimum width of 256. 256 so there's some room for the image name.
- Attachments
-
- Image Viewer TB.RsObj
- (47.61 KiB) Downloaded 4 times
- clintonman
- Captain
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Re: YafaRay4tS v1.0.0
Darktide night preview
has the same unfixable limitations as the day light, but it looks good with the sun/moon in some locations. moon/sun behind the camera seems to give the best previews
- bitkar
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Re: YafaRay4tS v1.0.0
omg guys... it seems there will be yafaray4ts v2 soon :D keep it up!
Michal aka bitkar
tS freak since tS2 (1998) and forever (tS7.61 modeler)
tS freak since tS2 (1998) and forever (tS7.61 modeler)
- the_ant
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Re: YafaRay4tS v1.0.0
Happy to browse through quasi-daily news in this amazing forum...
My "simple" question is: What are Pros and Cons in YafaRay versus VRay or Lightworks in TSp?
Hi all the gurues that keep this software still alive 15 years from its dismission...
My "simple" question is: What are Pros and Cons in YafaRay versus VRay or Lightworks in TSp?
Hi all the gurues that keep this software still alive 15 years from its dismission...
- bitkar
- Captain
- Posts: 1971
- Joined: 16 Mar 2010, 07:14
- Type the number ten into the box: 0
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Re: YafaRay4tS v1.0.0
Vray has some minor bugs. Yafaray work a bit different when it comes to light sources. It uses objects and surfaces to emit lights as a primary (only?) method. This is very interesting way to do it. It also worked relatively fast, as I remember.
Michal aka bitkar
tS freak since tS2 (1998) and forever (tS7.61 modeler)
tS freak since tS2 (1998) and forever (tS7.61 modeler)
Re: YafaRay4tS v1.0.0
@Clinton
External Viewer Active does not Show/Display the Rendered image using the TGA Viewer or the djv program
C:\Program Files\DJV2\bin\djv.exe
The YafaRay4tS/UIstate node never seems to change even though the YafaRay4tS scripts and the CustomCommands/YafarayScripts scripts seem to change the values
Here is a scene with a new(today)/current downloaded YafaRay4tS panel
Note: The View button does open the djv program on my pc
External Viewer Active does not Show/Display the Rendered image using the TGA Viewer or the djv program
C:\Program Files\DJV2\bin\djv.exe
The YafaRay4tS/UIstate node never seems to change even though the YafaRay4tS scripts and the CustomCommands/YafarayScripts scripts seem to change the values
Here is a scene with a new(today)/current downloaded YafaRay4tS panel
Note: The View button does open the djv program on my pc
- Attachments
-
- YafaRay4tS External Viewer.RsScn
- (1.9 MiB) Downloaded 4 times
Re: YafaRay4tS v1.0.0
I do not see any code opening the Open External Viewer script
Is the Open External Viewer script suppose to be hooked up as shown:
Is the Open External Viewer script suppose to be hooked up as shown: