These tools do not work as expected inside an object the encompasses the scene
This 3D Space group helps remedy this issue .
Includes a Sphere that has its Faces flipped so that you can see an image inside
Material for the Sphere is a Constant Texture D3D shader
Default Texture Map - Scale X = -1.000

Includes a Plane located in the center of the Sphere XYZ = 0.000 "Same as the Grid"
Material for the Plane is a compiled D3D Material with Transparency
Plane
Default Transparent Settings
Diffuse Color = Black
Shininess = 10000000000.000 "This value eliminates the Lights influence"
Transparency = 0.000
Receive Shadows Settings
Diffuse Color = Any color or than Black
Transparency = 1.000
Shininess = 30.000 "Optional for Lights influence"
Use:
Load 3D Space into your scene and Scale it uniformly to encompass your scene objects