Quote from your last update to the Material Converter
Do you want to redefine your correction?added limits warning for the convert d3d to yafaray materials to help prevent crashes - limits to processing 200 materials at a time, 3 runs for a total of 600 is somewhat safe and 4 runs for a total of 800 may or may not crash, anything over 800 guaranteed crash
BTW...the D3D Material Converter has a link to your website.After all of the scene materials are converted to D3D Shaders, you can convert some or all of the scene materials to YafaRay Materials.
From the YafaRay4tS aspect in the D3D Material Converter, choose to check or uncheck Selected Only, and select the Convert button.
The complex nature of YafaRay materials limits the number of scene items with YafaRay materials applied to about 800 objects.
I am getting mixed results with the Mesh Model Processing scene when testing the above workflow.Edit: animation page chm file has "Rendering with the main view in Workspace and new Model will crash trueSpace" I don't think that's true anymore.
First test after rendering, closing the new Model view, tS crashed.
If I switched the new Model view to Workspace first before closing it, no crash.
It is difficult to get tS in a un crash state. Simply resetting the default context does not work.
Fairly sure it has to due with Model's save state and also Workspace's lack of synchronization with Model.
Hence when switching the new Model view to Workspace first before closing it.
You have dead links in your online help file
YafaRay Light Material
new pic New pic and info
YafaRay4tS Setup Included with YafaRay4tS is a YafaRay Setup library that includes:
YafaRay4tS.RsScn with YafaRay Light setup and a Yafaray Camera.
YafaRay4tS toolbar.RsObj script that reloads the toolbar.
YafarayVolume.RsObj Volume Region object for Uniform and Height Fog.
Yafaray Camera.RsObj includes a script to select DOF distance and additonal settings.
EntryPoint.RsObj A Yafaray EntryPoint Camera. When the
scene loads the view will switch to this Camera's view.
In the YafaRay4tS/Camera aspect, with this camera selected,
select the Set Camera button. when rendering from a Camera View.
Several objects that are used to create a D3D Preview of the Background.
Tiff Loader.RsObj for loading and displaying Tiff images in trueSpace.
In the History, I am going to change the date to:
YafaRay4tS version: 0.9.7
November 05, 2019
Last but not least, I made a significant discovery when rendering an 2 min image this morning.
While it was rendering, I clicked on the Display, it disappeared, and when it finished rendering, the Bitmaps Base library was opened. This has always been an issue, but I have discovered a solution by changing it to a Clickable Bitmap.
Also added a WinId to the OwnedBy attribute to it's panel frame.
Changed the TIFF loader in the tSDisplay and YafaRay4tS Setup library too.
Here is a scene you can try with the changes.