Final trueSpace 7.61 Beta 8 Unofficial Update
- clintonman
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
Now if I want to add the cube on the far left to the selection I have to start over and do them 1 by 1.
Re: Final trueSpace 7.61 Beta 8 Unofficial Update
Ah! Okay gotcha. Thanks for the explanation.
What I was seeing with a multiple selection, the first selection was Deselecting.
I'll leave as you have it.
What I was seeing with a multiple selection, the first selection was Deselecting.
I'll leave as you have it.
- clintonman
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
Actually, I think it's not even working properly without your mod. Looking at it now.
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
It suddenly started working again. I think the problem is that it was changing the selection and activating the selection change event at the same time, so a single click might act a little like a double click. This change will make it more reliable.
Your deselect everything isn't useful for me, but you could add it via right click and have it call a completely different ctrlSelectionGroup, maybe call it deselectCtrlSelectionGroup.
Your deselect everything isn't useful for me, but you could add it via right click and have it call a completely different ctrlSelectionGroup, maybe call it deselectCtrlSelectionGroup.
- Attachments
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- ctrlSelectionGroup.RsObj
- (34.53 KiB) Downloaded 145 times
Re: Final trueSpace 7.61 Beta 8 Unofficial Update
Oh man! You eliminated my most favorite feature from the previous update!!!clintonman wrote: ↑22 Sep 2019, 17:34 It suddenly started working again. I think the problem is that it was changing the selection and activating the selection change event at the same time, so a single click might act a little like a double click. This change will make it more reliable.
Your deselect everything isn't useful for me, but you could add it via right click and have it call a completely different ctrlSelectionGroup, maybe call it deselectCtrlSelectionGroup.
Something the Info view is lacking.
Code: Select all
Node.Value("/Status Line","Model") = "Selection: " + statustext;
- clintonman
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
Oops, no problem. When I discovered the problem with the selection I loaded the version from my website and ended up modifying it. I'll add that back in for the "Workspace" status.trueBlue wrote: ↑22 Sep 2019, 20:49Oh man! You eliminated my most favorite feature from the previous update!!!clintonman wrote: ↑22 Sep 2019, 17:34 It suddenly started working again. I think the problem is that it was changing the selection and activating the selection change event at the same time, so a single click might act a little like a double click. This change will make it more reliable.
Your deselect everything isn't useful for me, but you could add it via right click and have it call a completely different ctrlSelectionGroup, maybe call it deselectCtrlSelectionGroup.
Something the Info view is lacking.Capture.PNGCode: Select all
Node.Value("/Status Line","Model") = "Selection: " + statustext;
- clintonman
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
Fixed the status message for the ctrl button simulator. Sorry
Uses Workspace label instead of Model.
Shows selection on first run before selection process starts.
Uses Workspace label instead of Model.
Shows selection on first run before selection process starts.
- Attachments
-
- ctrlSelectionGroup.RsObj
- (35.36 KiB) Downloaded 132 times
Re: Final trueSpace 7.61 Beta 8 Unofficial Update
Perfecto! Even better then my last favorite! Thank YOU.clintonman wrote: ↑22 Sep 2019, 22:36 Fixed the status message for the ctrl button simulator. Sorry
Uses Workspace label instead of Model.
Shows selection on first run before selection process starts.
Uploaded your changes
- clintonman
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Re: Final trueSpace 7.61 Beta 8 Unofficial Update
Further testing and found that the link editor ctrl button still misbehaved. The script has a Selection Change Event node and it is more reliable when it is visible in the link editor.
I added a right click command to the button on my website version that opens a LE view into the scripts and that seems to solve it.
This exposes the script node in a new link editor window. I think this will work for bad WatchDog behavior as well.
I added a right click command to the button on my website version that opens a LE view into the scripts and that seems to solve it.
Code: Select all
WindowsManager.CreateWindowFromCLSIDEx("default", "default", "default","Scripts/CustomCommands/ctrlSelectionGroup", 1, "2D")
Re: Final trueSpace 7.61 Beta 8 Unofficial Update
Hummm...what about loading into the scene?clintonman wrote: ↑23 Sep 2019, 04:07 Further testing and found that the link editor ctrl button still misbehaved. The script has a Selection Change Event node and it is more reliable when it is visible in the link editor.
I added a right click command to the button on my website version that opens a LE view into the scripts and that seems to solve it.This exposes the script node in a new link editor window. I think this will work for bad WatchDog behavior as well.Code: Select all
WindowsManager.CreateWindowFromCLSIDEx("default", "default", "default","Scripts/CustomCommands/ctrlSelectionGroup", 1, "2D")
Not sure about the get active window with this, but it does insert it into the left of an Organized scene.
Code: Select all
Node.Delete(Space.CurrentScene() + "/ctrlSelectionGroup")
LE.InsertNodeAt(WindowsManager.GetWorkWindow() + '/LE2Node', System.GetMainDir() + '\\Scripts\\clintonobjects\\CustomScriptsStore\\ctrlSelectionGroup.RsObj', -300, 600)
After looking inside the Link Editor frame window that you are using with the right click command , I notice the LE2node.
So I copied it into the ctrlSelectionGroup. Also check out the 15 Game in Scenes - Active
See the InitScript script
Code: Select all
' Force initialize
Node.Value( System.ThisOwner + "/CheckSelection", "initialized" ) = False
Node.Value( System.ThisOwner + "/ShowGameTimer", "initialized" ) = False
' Activate Selection Change Event
Node.Value( System.ThisOwner + "/Selection Change Event", "Active" ) = True
Node.Value( Space.CurrentScene() + "/Fifteen/Timer Event", "Active" ) = True
and CheckSelection where he is using:
Code: Select all
' Refresh 3D view
D3DView.Refresh