tS7.6 Animation Panel

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trueBlue
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tS7.6 Animation Panel

Post by trueBlue »

tS7.6 Animation Panel
AnimationPanel.PNG
AnimationPanel.PNG (11.97 KiB) Viewed 6953 times
It has most of the functionality that the Animation Editor toolbar does,
except it has a Scrubber and you can right click the Play button which will shrink the Play Range to fit your animation. Simply Load it from a Workspace Library or Drag & Drop into the D3D View or Link Editor.

You can use it without the Animation Editor open and you can drag it around your Workspace.
You can also Minimize it.

R = Record Keyframe - RMB = Keying Panel
S = Stop
P = Play - RMB = Shrink Play Range
|< = Start Frame
< = Previous Frame
<< = Previous Keyframe
>> = Next Keyframe
> = Next Frame
>| = End Frame

Update 10/15/2019: For those that have downloaded any previous versions of this Animation panel, this version has been revamped and includes more functions on the inner workings.
Attachments
tS76 Animation Panel.RsObj
(89.99 KiB) Downloaded 280 times
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trueBlue
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Re: tS7.6 Animation Panel

Post by trueBlue »

Update: 1/21/2010 9:38 AM PST
I updated this tS7.6 Animation Panel as the last version had a bug in the installer.
danperk

Re: tS7.6 Animation Panel

Post by danperk »

Thanks for your work on this and the other plugs tB!! :)

Have you noticed that truePlay won't play any frames beyond 300?

I can manually scrub past 300 but the range setting must be different for truePlay
than tS.
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trueBlue
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Re: tS7.6 Animation Panel

Post by trueBlue »

I do now! That sucks right along with SEVERAL other issues with truePlay2. errrrrrrrrr!
I do not think it is the Range settings because I can shrink it (400 in this test) within tP2, it just does not play past 300.
Thanks Steve or is that Dan? Hope everything is great your way!
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trueBlue
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Re: tS7.6 Animation Panel

Post by trueBlue »

I have updated the scrubbers on this tS7.6 Animation Panel.
Works 100% better!
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Re: tS7.6 Animation Panel

Post by clintonman »

circularLinks.jpg
Looks like you solved it with the Activity.KillAll() function, but the problem with the code is that it's running in circles. The red link above shows the Current_Time connector feeding back into the WatchDog, so the RsTime node is constantly feeding itself. If you remove that link, the Activity.KillAll() isn't needed anymore.
Clinton Reese

http://clintons3d.com
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trueBlue
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Re: tS7.6 Animation Panel

Post by trueBlue »

OMG...how in the heck did that happen?
Fixed. Thank YOU!
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Re: tS7.6 Animation Panel

Post by Draise »

I miss trueSpace...
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Re: tS7.6 Animation Panel

Post by trueBlue »

Draise wrote: 02 Aug 2019, 14:15 I miss trueSpace...
Come back from the Dark side Draise! I miss YOU too! :)
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Re: tS7.6 Animation Panel

Post by trueBlue »

Found a toolbar button for Model's Animation frame.
It acts like a scrubber.
Capture.PNG
Capture.PNG (13.34 KiB) Viewed 4733 times
I was wanting to use this in script form for my Animation panel, but unfortunately it is not compatible.

Code: Select all

tSBridge.AnimationFrame = tSBridge.AnimationFrame + %STEP;
Any ideas on how to write this in jScript?
Attachments
AnimFrame.RsObj
(22.37 KiB) Downloaded 266 times
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