Thank you Finis and Dragneye! Happy to be back.
@Steinie Thanks! I wouldn't quite go that far but I've surely been improving.
@Draise The lighting, in-game anyway, is quite limited for now. I'm working with an as of yet unfinished add-on for Gamemaker where I am the only one that has permission to use it by its creator and I'm not sure how actively the creator of said plugin is working on it. The lighting is all realtime though and there is almost no performance hit for adding more lights so my solution for making the lights look less like spots is going to be either; just simply adding more of them with less intensity or making an overlay sprite (similar to the flashlight) that lights up an entire area (
not sure yet if this is going to be more or less of a performance hit though).
It sure beats having no lights at all though, all the shading used to be static and not even taking into account the direction of a light source (
like the sun).
Original Artstyle (
six months ago):
Old Lighting: (
two months ago)
New Lighting (
current):
