trueSpace Procedural Animation

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clintonman
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trueSpace Procedural Animation

Post by clintonman »


A manual copy of Blender Animation Nodes. Doesn't really use nodes, mostly some hand coded scripts to get this specific result. The only key frame animated item is the torus flying through the scene. The tiles react automatically.
I'll publish the scene file in the techniques section of my website later.

Original Blender Tutorial: https://www.youtube.com/watch?v=Q1lY6VXBQ_E

Edit: Oops, forgot to actually publish the scene files.

Flip, crazy sphere and countdown scene files can all be found on the bottom of this page:
http://clintons3d.com/plugins/truespace ... index.html
Last edited by clintonman on 13 May 2019, 20:10, edited 2 times in total.
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Re: trueSpace Procedural Animation

Post by seppgirty »

Very, very cool. :bananacool2:
truespace 3.2, 5.2, 6.6, ani-pack, flash plugin,........ you can check out my films athttp://www.chaosbrosfilms.com
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Re: trueSpace Procedural Animation

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Thank you. :D Here's another. Also based on the Blender Animation Nodes but using truespace scripting instead.

Original Blender Tutorial - https://www.youtube.com/watch?v=RWNXUvZR-_I
Last edited by clintonman on 13 Apr 2019, 14:34, edited 1 time in total.
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Re: trueSpace Procedural Animation

Post by bitkar »

wow... i remember some old tS default scene, that used python to open and close a gate automatically. I guess thats something similar but more "wow" :) it looks trully amazing, esp. the sphere.
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Re: trueSpace Procedural Animation

Post by Draise »

Wow cool!

Just a theory, you could do this with the nodes in trueSpace, right? I mean, looping instances and vertex things.. programming isn't that artist friendly... but I did have a hunch you could do this!

Can this be nodified? Maybe re-creating the animation nodes system in Javascript in trueSpace?
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Re: trueSpace Procedural Animation

Post by RAYMAN »

As far as I know its pretty open for a lot of things!
But its also a lot of work!
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Re: trueSpace Procedural Animation

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It can be done but my earlier test (not yet shared with the world) showed it to be too slow. As soon as I combined the various nodes into a single node it got a lot faster. Funny thing is once you know how to code it's only a little bit more difficult than hooking up a node network and when you're done it's easier to understand what you did when you see it later.

Edit: Forgot to mention, it would be feasible to do a nodes based system that isn't slow by having some kind of "compiling" behind the scenes that converts the network to a single or small number of non-looping script nodes. It's the looping/jumping in and out that seems to kill the performance.
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Re: trueSpace Procedural Animation

Post by Draise »

With AN in blender, looping kills performance too.

I get coding may be more optimized... but personally I really really detest coding functionality, I'm a click and point kind of artist, so.. coding really doesn't sit well with me all the time, though i can a little. It's one thing writing hundreds of keystrokes instead of tens of clicks to get the same functionality.
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Re: trueSpace Procedural Animation

Post by bitkar »

you are still better than me, i never understood how to work with nodes :D (never tried hard tho)
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Re: trueSpace Procedural Animation

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Here's one in process. Also comes from a Blender Animation nodes tutorial. The final one will be bigger with more hexagons at half the size each. The noisy movement is from a cloud texture and it needs to be smoothed out. Two more elements to add are a color change based on height and waves coming out from the numbers as they count down. I think it'll be a couple of days before I can work on it again.
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