Is there any way or workaround to keep Antialiasing on Objects that are in front of an Primal Particles FX - Object?
Losing AntiAlias while using Primal Particles FX
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- Petty Officer First Class
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- Joined: 26 Mar 2012, 09:35
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Re: Losing AntiAlias while using Primal Particles FX
Primal Particles is somehow a post-processing feature : it applies after the meshes are rendered. This is why you get no antialiasing even if you select Antialiasing 4x in the render settings.
Depending on your scene, I see two different workarouds :
1. Double the resolution of your rendering, then reduce the animation size in your video edition software (this will behave like a 2x antialiasing).
2. Try to render in two times : first render your foreground objects only on a transparent background (use PNG or TGA32 files to keep transparency), then render the background and your PPFX effect. Next, blend the two animations in your video editor.
Depending on your scene, I see two different workarouds :
1. Double the resolution of your rendering, then reduce the animation size in your video edition software (this will behave like a 2x antialiasing).
2. Try to render in two times : first render your foreground objects only on a transparent background (use PNG or TGA32 files to keep transparency), then render the background and your PPFX effect. Next, blend the two animations in your video editor.
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- Petty Officer First Class
- Posts: 56
- Joined: 26 Mar 2012, 09:35
- Type the number ten into the box: 9
Re: Losing AntiAlias while using Primal Particles FX
Thanks for the tipp - I always keep forgetting that you can to transparent backrounds in TS