Maya LT announced.

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Draise
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Maya LT announced.

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Powerful Tools and Affordable Pricing Expand 3D Options for Independent Game Developers and Small Studios


- Autodesk Inc. (NASDAQ: ADSK) today introduced Autodesk Maya LT 2014, a new 3D modeling and animation tool tailored for independent and mobile game developers. Available immediately and compatible with certain industry-standard game engines, Maya LT draws inspiration from award-winning Autodesk Maya software to bring an intuitive, affordable new toolset for the creation of professional-grade 3D mobile, PC and web-based game assets.

"We see indie game developers as a key part of the industry, driving innovative new production techniques and gameplay," said Chris Bradshaw, senior vice president, Autodesk Media & Entertainment. "The market is fiercely competitive, and Maya LT can provide indie developers and small studios with a powerful, yet simplified workflow for designing and animating remarkable 3D characters, environments and props - at a price that fits within even the most modest budget. It's a practical solution that closely matches the needs of the mobile game development production cycle and helps developers rise above the noise and really shine."

Smaller studios like Phyken Media, creators of the mobile game Wizard Ops Tactics, saw both the economic and workflow benefits of the new product.

"I jumped at the chance to try Maya LT, as the cost flexibility means we could grow the studio much more comfortably," said Phyken Media President Kunal Patel. "With an option like Maya LT, our small team can accept bigger challenges and take on various new types of projects that may require more artists without having to worry much about any large upfront expenses. We even found operating expenses are much easier to determine."

Maya LT for Game Developers
Maya LT debuts with an easy-to-navigate user interface (UI) and industry-renowned 3D modeling and animation tools that enable independent game developers to rapidly deliver 3D assets into game engines. The software integrates seamlessly into game development workflows with out-of-the box support for Unity 3D Engine and Unreal® Engine(TM) through the FBX file format for primary data exchange, and the ability to import certain 3D asset formats [Maya (.ma, .mb), Maya LT (.mlt), OBJ, FBX, AI, EPS] and texture formats (BMP, PNG, DDS, EXR, TGA, TIFF), as well as export 3D assets in FBX and .mlt.

Key Features
Maya LT has a number of features customized specifically for the needs of mobile and independent game developers: powerful modeling tools to help create and alter 3D assets of any size and export FBX files containing up to 25,000 polygons per object, animation tools that include a skeleton generator and inverse kinematics with Autodesk HumanIK, and high-quality viewport previews to help developers view assets as they would appear in game, reducing iteration and asset creation time. Other key features are lighting and texture baking, giving designers professional global illumination tools to help simulate near realistic lighting through baking lighting data into texture maps, and vertex maps.

Pricing and Availability
Autodesk Maya LT 2014 is now available for Mac and Windows at a starting price of $795* SRP per perpetual license. Term licenses will also be available as part of a monthly, quarterly or annual rental plan in the near future, starting at $50* SRP, $125* SRP and $400* SRP respectively.

Learn More About Game Development with Autodesk Maya LT
For more information, and to download a free** trial of Maya LT, visit: http://www.autodesk.com/mayalt" onclick="window.open(this.href);return false;
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clintonman
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Re: Maya LT announced.

Post by clintonman »

Interesting. I'll have to check that out.

Edit: Checked it out...

Just a little bit too light for the price, though I can see how it can save someone a lot of money especially if they use Maya and need a some more seats for modelling and basic animation.
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Tiles
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Re: Maya LT announced.

Post by Tiles »

The 25k limit kills the offer. When it would at least have been the 65k limit, which is a limit of most game engines anyway. And what about sculpting, where you may need a basemesh with a higher resolution?

There is no forward and backward between Maya 2014 and LT by the way. At least not with the Maya house format.
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